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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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The jump in beakers required for the next advance is pretty big early in the game. 45 turns would not be uncommon if you have just gotten 10 techs from tade.huts, and you still have a size 3 or 4 city.
A useful strategy is to not tip too many huts or trade techs with the AI until after you have discovered Monarchy. Monarchy is a very important advance, and it will hurt if you don't get it early.
That being said, you are playing occ9, where there are plenty of huts to find. My advice to you is to keep hunting goody huts agressively. You will be able to get the eseential early techs like trade and construction this way. With a city size of 12, you will find the turns per tech falling to below 10, which is much easier on the soul. Then, before you know it, you will be making discoveries every 2nd turn.
So hang in there. Good luck
edit: In a non scenario, Paul managed a 1645 landing.
[This message has been edited by Tom DeMille (edited May 22, 2000).]
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RichardX
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Sweden
Apr 2000 time: 05:12
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Well, I just want to say that it really sucks! Getting less science output by advancing your civilization doesn't really makes sense, does it?
Weird...that's what it is....
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