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El hidalgo
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Wild speculation: "unique unit" status will be a flag you can toggle on and off in rules.txt. That way you will be able to have as many (or as few) unique units as you want. Great for scenario developers.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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quote: On the conquest side you'll have access to something like 60 units. |
Surely 60 units is not the maxiumum number of 'different' units possible.
(While the number of possible diff. units in a standard game of CIv II was 51, In Civ II - ToT the player who wished to customise had access to 80 possible different units.)
If 60-ish is not the right number, what is the maximum number of User defined uits that is likely to be possible ?
Does anyone know ?
Can anyone wildly speculate ?
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