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Bereta_Eder
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Anyone ever thought that building or not building Mike's Chapel makes for two HUGELY different games?
If you built it no problem things just move along. If you don't you're in for a rough ride. You'll have to increase luxury which will slow your progress signifanctly, you will slow down changing to more democratic and productive governments and in general you'll increase the difficulty factor of civ by 5 at least.
I think this is a very big error in the core of civ gameplay. The happiness administration in civ is implemented very sloppy. It's like you MUST have a hapiness wonder (in Emperor or Deity) on order not to prevail but merely to exist.
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Edward
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paiktis22,
I agree that Michaelangelo's Cathedral is very, very powerful. In fact most of the wonders are worth much more than their shield cost. They unbalance Civ2 IMHO. My games (all single player) are invariably races for early wonders. I need to get up the courage to try a "no wonders" game (which would be a great challenge for me and would drastically change my tech tree).
I also agree with jay Bee that the Hanging Gardens are very powerful. And unlike Michaelangelo's, the AI likes HG. Without the Hanging Gardens, my early civ limps along with cities full of dejected entertainers waiting to become setters to go off and found cities that are even more unhappy than the first. It's loss also makes celebrating your SSC more difficult.
I think DaveV regularly goes for Statue of Liberty instead of Michaelangelo's Chapel to make Communism his post-HG "happiness wonder".
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Edward
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paiktis22,
Unless your luxuries are 10% or more, your trade routes won't help your happiness. At 10% or more, a large number of routes should help your happiness. As you noted, re-establishing routes will not increase your happiness.
As a wonder-wimp myself (low % of luxuries, high number of happy wonders) I can't comment on exactly how effective routes are in keeping happiness.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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Without happiness wonders at Deity, the only way to keep any level of happiness is to go commie or fundy, or to raise luxury rates. For the latter, three high continuing rate routes goes a long way toward helping produce enough luxuries to create happy folk to offset the unhappy ones. Therefore, if new high value commodities become available in cities with 1 or 2 gold per turn routes, then by all means build the caravan and send it to a foreign city. That the foreign city actually demands this good is a bonus to this part of the strategy, since it's not the bonus, but the continuing rate that counts. If in Democracy, don't forget those courthouses, either.
All this said by an SP who seldom misses Mike's or Bach's. The above strategy will keep you in the game in SP, but is expensive since you'll need lots of cathedrals and coliseums. Suspect that would be very limiting in the wargame the MP folks play.
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Edward
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rah,
Thanks for the insight into MultiPlayer. I've never played before and always wondered how those games went. I imagined a continual conquering and crushing of cities in a bloodbath of chariots and diplomats. Nice to know that some wonders do get built.
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