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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:14
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Hmmm - loaded it and hit turn complete - pop number counted down to 127, then 126 etc.
Reloaded, activated sceanrio editor, added 10 colony pods, deactivated editor, and set each of the ten to build (within the base, thereby adding to population) - same 1 x 1 countdown as I hit 'b' till it bottomed out at 118 after ten builds.
Reactivated scenario, and used the "increae population" key, with the same result - each pop I added actually subtracted pone from the total.
Now I know there was a problem with early versions when you reached 127, but Firaxis fixed that in smac 4.0/smax 2.0 - here is an extract from the readme.txt file:
Miscellaneous text fixes.
· Base population no longer 'rolls over' when it reaches 127.
I never built a base that reached - let alone exceeded - that number. What did the 'roll-over' bug do?
(and what did you mean by "going nuts"? - I just saw the pop drop by 1 per turn and my excess nutrient bar increase proportionately)
G.
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