Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > OCC Question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
granite00 is offline granite00
Chieftain
Honolulu, HI
Mar 2000
time: 19:12
Question  Old Post 28-05-2000 01:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
OCC Question Support Apolyton, buy Civilization III: Complete

I was reading Paul van den Belt's OCC rules and strategy as well as the OCC Fortnight logs. It seems many players go after Darwin's Voyage.

Question: Isn't 400 shields too expensive to pay for only two advances? Shouldn't those shields be put to better use?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 28-05-2000 01:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

It saves you at least 4 turns.if timed right you can get 4 advances in 3 turns.

1.discover tech-start Darwin's

2.Darwin's-2 techs

3-discover tech

Aurelius is offline Aurelius
Prince
San Francisco
Dec 1999
time: 05:12
Post  Old Post 28-05-2000 02:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

I just played my first civ games in nearly 6 weeks--steely resolve. Anyways, I decided to let my allies get Darwins, but first I gave them all my science. It paid off good. Fortunately the allies developed two OCC useful advances and not sciences like Amphibious Warfare or Theology.

AU

MasterBob
Guest

Not Yet
time:
Post  Old Post 28-05-2000 05:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

2 advances in a critical time of war can be a big jump. Lets say I've fighting a naval war and I suddenly just get steel, I would have a big advantage over destroyers.

Anyways, here is the most important wonder ranked in order.

1. Pyramid

2. Great Library

3. Mike's Chapel

4. Leo's Workshop

5. J.S. Bach's Catedral

vik is offline vik
Prince
Colorado Springs, CO, USA
Jan 2000
time: 05:12
Post  Old Post 29-05-2000 02:13
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

yes, those are nice wonders, but not really helpful for an OCC game. the top-5, in order of importance for this type of game are (in my humble opinion):

1.) Apollo
2.) Shakespeare's
3.) Copernicus
4.) Colossus
5.) Isaac Newton's

I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.

Certainly not a necessity, but nice to have. I am always careful about letting the AI get it though -- one time I gave the AI all my knowledge before he built Darwin's. After Darwin's was built, he discovered combustion and then flight. That really hurt me.

granite00 is offline granite00
Chieftain
Honolulu, HI
Mar 2000
time: 19:12
Lightbulb  Old Post 29-05-2000 02:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by vik on 05-28-2000 05:13 PM

I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.




Thanks Vik, that was my guess. I wasn't sure since I haven't played an OCC game yet. I'll try OCC next.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0318 seconds (88.35% PHP - 11.65% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net