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Aurelius
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San Francisco
Dec 1999 time: 05:12
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I just played my first civ games in nearly 6 weeks--steely resolve. Anyways, I decided to let my allies get Darwins, but first I gave them all my science. It paid off good. Fortunately the allies developed two OCC useful advances and not sciences like Amphibious Warfare or Theology.
AU
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2 advances in a critical time of war can be a big jump. Lets say I've fighting a naval war and I suddenly just get steel, I would have a big advantage over destroyers.
Anyways, here is the most important wonder ranked in order.
1. Pyramid
2. Great Library
3. Mike's Chapel
4. Leo's Workshop
5. J.S. Bach's Catedral
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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yes, those are nice wonders, but not really helpful for an OCC game. the top-5, in order of importance for this type of game are (in my humble opinion):
1.) Apollo
2.) Shakespeare's
3.) Copernicus
4.) Colossus
5.) Isaac Newton's
I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.
Certainly not a necessity, but nice to have. I am always careful about letting the AI get it though -- one time I gave the AI all my knowledge before he built Darwin's. After Darwin's was built, he discovered combustion and then flight. That really hurt me.
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