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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:14
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well, there should be a third option, something like "Exhausting has pros and cons, I can't decide"
I can't decide either, therefore I didn't vote. yet.
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Eli
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Israel
Jul 2000 time: 07:14
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Definately against.
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Captain
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by Divine Right
May 2001 time: 00:14
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My vote is for exhausting resources, but not for a LONG time. These icons represent major deposits so should last for quite a while, until possibly the modern age where large scale excavation can exhaust these within decades (e.g. check the oil sands extraction work in Alberta, Canada) - of course, during those times, the extracted amount should be way more as well.
Gamewise, I don't think it makes more micromanagement - it just adds strategy. Many of the worlds conflicts and diplomacy are based on limited resources (eg. the US's pursuit of energy) so this will just make gameplay and diplomacy more interesting. You get a warning that the mine is low and you need to look for more, or look for alternatives.
I think it would be fun, if you were an oil-based economy like the US you'd have to secure your 'middle east' zone.
When the mine runs out, you just have to go find another - and there are plenty around. Perhaps you just pay X amount of gold for an exploration (which is realistic too, geological exploration in MinEx is HUGE business), and another possible mine location pops up in an area. This is the same as Ralf's idea, except I say you should pay for MinEx exploration.
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tniem
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Hope College
Apr 2000 time: 00:14
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I am for resources depleating. It seems the reason resources was added to the game was to add conflict and diplomacy and trade between nations. Now, even if you have a secure deposit of iron, if you use too much you will have to explore for more or trade with me. I think it adds an element of strategy to the game as long as the deposits take a long time and build many units before depleating.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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quote: Can you give a few examples where countries or regions have run out of the resources that they used to produce or mine in sizeable quantities? |
Easter Island. They eventually cut down all the trees.
No Trees -> No Wood
No Wood -> No Boats
No Boats -> No offshore fishing / No Escape
No offshore fishing / No Escape -> Civ collapse & Starvation.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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Exhausting resources, with carefull balancing about how long they last.
I read lot of good example about the effect of Exhausting resources.
I must add that this model:
- force the player to discover and apply new tech (coal was at shortage risk during XIX century, until oil replace it in many use, pushing back the risk of exhausting).
- force player do disband units to reuse theirs resurces (if included in shield recover)
- force player to care of recycling, in late game
- as already mentioned, force player to expand or sign trade pact to develop
Of course it will be silly (from a gameplay point) to be in shortage of iron, if iron is the only metal available to build anything.
I'm not in favour of Ralf proposal
quote:
for each iron-mine depleted a new fresh iron-resource suddenly pops up somewhere else on the map. So the total number of any specific resources always stays more or less the same.
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I like more that many new tech introduce new way to find and use (or better, efficient use of) resources, e.g. an advance in sea tech help to discover new oil at sea, or an advance in monetary economics help to use more efficienty the gold resource, hence reducing the consume of already know gold mine.
Ok, example are not carefully defined, but you surely get the point. 
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