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Kevin Ar18
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Terrain in Civ III should play a much greater role in the game.
I would like to see more solidly defined territorial borders in the game.
Instead of it just resizing with the flow of culture influence, you should have to claim the land or take it by force. Land would become something worth fighting for instead of just cities.
It would also be something you would negotiate as peace settlements or after-war agreements.
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Kevin Ar18
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quote: Originally posted by Rollo_CH
Firaxis said that the "countryside" will play a greater role in Civ 3, that you have to defend not only the Cities but also the land. Than I sincerely hope that there will be a possibility to "stabilize" your borders with your neighbors. The way the borders moved when someone (friend or foe) build a city close to your borders in SMAC, pissed me off...and actually that was one reason I quit playing that game. Borders (between states) should only be able to be altered by war-means or diplomatic bargaining! |
That is exactly what I meant. I don't want the SMAC method where if someone builds a city in the modern era all the sudden the borders change.
I think there should be both diplomatic and war options to claim new land.
But as a brought up in another thread, perhaps after a war you must make an agreement on how to resettle the land? Say you conquered lot's of a certain civ, but you want give the land back to them and let them live (but you place an occupation force in there)?
You may also want to negotiate taking away some of their land after the war.
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