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For Villages or Against? (Time out:0 days after 29-05-2001, 04:15)
For Villages
Against Villages
Partial Implementation of Villages
Undecided
View Results [Edit Poll (moderators only)]
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DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:14
Post  Old Post 29-05-2001 04:15 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#1 Report this post to a moderator
Villages Support Apolyton or Terrorists Win

These should be unlike cities- but should be connected to the cities by special lines in the "Trade Menu" to show the trade routes they follow.

The Villages would be built on or near resources and automatically 'transport' the goods to the city when the 'prospectors' from the village acquire the resources.

The village would exist for only one purpose, to prospect and extract resources from the land and transport the resources back to its home city.

Picture-

****-Line of Trade-****
CITY-----------------Village

Villages would never grow past 5 civilians, and the civilians could only be put to work gathering resources.

... Perhaps in later ages the village would evolve into a Manufacturing Town (to be explained if people wish it to be explained... later)


(Idea courtesy of DarkCloud and "Colonization"-the game)

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:14
  Old Post 29-05-2001 04:21
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#2 Report this post to a moderator
Remove this text

Isn't this just the idea of colonies?

And if not may be I need more explanation before I vote.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
  Old Post 29-05-2001 04:32 Visit MrFun's homepage!
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#3 Report this post to a moderator
Increase the size of your Attachments

From what I understand, it is just like the colonies Firaxis has already implemented.

The only difference he added was that villages would grow up to five citizens.

I voted against it.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:14
  Old Post 29-05-2001 04:34
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#4 Report this post to a moderator
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I can't see a village/town being more than one population point that works the tile it sits on, i.e. exactly the same as a colony except it harvests the normal tile resources as well as any special ones. I wouldn't mind colonies changing to haul normal resources but the way it currently works is fine too.

JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:14
Exclamation  Old Post 29-05-2001 07:31 Visit JMarks's homepage!
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#5 Report this post to a moderator
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from what I gather, villages would be unlike colonies because they do not collect special resources like iron and whatnot, but regular resources like grassland and hills. Basicly I guess they would be like farming communities or manufacturing towns which could easily send the bulk of their products to a city for refinement and use. This idea sounds intreging, but I'm currently indifferent. Should Firaxis wish to use it, more power, if not, I could probably care less.

Ioanes

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
Post  Old Post 29-05-2001 07:54
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#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Just a few questions:

1. How are villages different from colonies?
2. How does a player form villages?
3. Does a village grow like a city? If so, why the artificial distinction?

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:14
  Old Post 29-05-2001 11:28 Visit Alex 14's homepage!
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#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Take a look at Firaxis' last update, they got the same idea and created colonies to reach reasources outside of the cities border.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-05-2001 17:43
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#8 Report this post to a moderator
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Why have bastardized cities? I say keep it simple, just cities. The trade benefit is handled already by colonies, as explained by Firaxis' tutorial. Unless I'm reading the idea wrong, I can't find a difference between Firaxis' colonies and your villages.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:14
  Old Post 29-05-2001 23:51
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#9 Report this post to a moderator
Inflate your Upload Space

Oh, I voted without reading the first post. I thought it would be about goodie huts.

Sorry, but I change my vote from 'Partial Implentation' to 'Contra'.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:14
Lightbulb  Old Post 30-05-2001 03:38 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#10 Report this post to a moderator
Put an end to popups!

* These villages would harvest resources bordering the tile that the village is built upon.

* The village grows a population point when its harvesting percentage is at 50%.
-The harvesting percentage increases when your people are happy and pay no taxes or produce science, but receive luxuries.

-Villages are formed on any terrain type, excluding wastelands and ice types. They are formed when you move an army unit onto a land and select, "form village". When you form a village, the happiness in the city closest to the village is decreased by 10% to reflect the amount that the village must increase its taxes to support the resource-producing villages.

On #1- I don't know how Firaxis is implementing colonies.

JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:14
Lightbulb  Old Post 30-05-2001 03:58 Visit JMarks's homepage!
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#11 Report this post to a moderator
Got spare money?

Colonies are formed by workers. Technicly they aren't colonies in the sense we usually think of colonies. These are basicly work colonies for your people outside of your borders. Not colonies that actually become cities, like Greek colonies and such.

Anyway, the village idea would be great for 'retiring' soldiers. I guess you could call them 'basterdised' cities, but hey, why not? Their sole purpose would be to support city cities with food or resources, so big cities could actually have factories even when surrounded by grassland and few hills or forests, like it often is in real life. However the implimentation and confusion on the issue could become great, and if its not implimented, I could care less. I'm still nuetral, though I'd love to argue for them.

Ioanes

DarkCloud is offline DarkCloud
Civ3 Stories Editor
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Jul 2000
time: 05:14
  Old Post 03-06-2001 22:06 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#12 Report this post to a moderator
Put an end to popups!

Any more debate on this subject?

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