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Case

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The backlash starts here
Feb 2000 time: 15:14
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OK, here's my comments. I'll review it by the same standards I asked others to review my scenario:
1. Units: The units are, on the whole, fine. The co-ordinated appearances of the British, Irish and French units work well.
However, I think you've mistaken the role Marines played in this era. During the Napoleonic era Marines mainly served aboard naval ships as boarding and raiding parties, and it wasn't until the 20th Century that Marines began to be widely used as elite infantry in land campaigns. I suggest that you rename the marines as 'Guards', thereby simulating the elite British Guards regiments.
Also, cavalry didn’t stand a chance against massed muskets and was mainly used for scouting and attacks on disorganised infantry, so you may want to weaken the cavalry stats and strengthen the infantry ones.
2. Events: Excellent - they seem realistic and greatly enhance the scenario. However, I encountered the same problem as Grothgar with the French Infantry, so I suggest you fix the placement of this unit.
3. City placement and names: I couldn't spot any problems.
4. Readme file: Again, no problems.
5. General sense of 'completeness': As you made clear, the scenario is only partly finished. As it currently stands, the scenario is excellent. I really like the way goody huts are used in the scenario.
Other comments: Maybe this is just my Australian perspective on distances, but I really think you need to increase the road multiplier. As the scenario currently stands, armies crawl along the roads, and it takes forever to move what is actually a small distance.
Also, I suggest that you replace the default mountain graphics with the nicer looking brown mountain graphics.
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our_man
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Glasgow, Scotland
Oct 2000 time: 05:14
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I'm just after playing again as far as Humbert's arrival, and I see what you both mean. I can't believe I missed that glitch. I've just gone into the events.txt and edited the locations of where the unit is created, played the scenario again until Humbert's arrival and the event worked fine. One bug out of the way at least.
I also noticed another bug concerning the Lough Swilly landing - some of the French troops don't appear - this is because I made them appear on sea squares in the hope that they'd appear on the transport that was also created. I guess I'll have to distort the truth a little and place them all on land to begin with.
Case, I've also decided to rename the Marines to Guards in light of what you said about the role of Marines in this period. Concerning your suggestion about the strength of cavalry against infantry, after a lot of deliberation I decided to reduce the cavalry's strength slightly. Bear in mind the fact that the United Irishmen for the most part didn't have firearms or good leadership!!! Still, the cavalry met with more success against decent infantry than they should have according to your reasoning, and I hope their changed stats now reflect both of these aspects. I don't think I'm familiar with the mountain graphics you're reffering too. Could you give me an example of a scenario that uses them?
I'm not to sure about changing the road movement allocation, I found it pretty OK to play with. How do the other playtesters feel about the current road multiplier? Is it too small?
Kull, thanks for volunteering to fix the title picture for me! You've no idea how hard it is to work with graphics when the only tool at my disposal is MSpaint! Could you please post your e-mail address so I could send it to you. I'm not too sure how to e-mail stuff through Apolyton...
I hope to have all the neccesary changes made to the files by Monday, so you should be receiving the updated events.txt and rules.txt then.
Thanks for the feedback!
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