Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Diplomacy Model
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
AzNtoccata is offline AzNtoccata
Chieftain
San Diego, CA
Jan 2001
time: 21:14
  Old Post 30-05-2001 08:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Diplomacy Model Avatar Enlargement: We've got the solution

I think instead of treaty options, I believe that there should be no preset treaty. All treaties should be customizable. The format should be a step-be-step process. For example, I want to negotiate a treaty with nation X.
First, the diplomacy menu would ask me

-what type of treaty (alliance, peace, cease-fire)

-military restrictions (max # of units that may trespass the territory, or maybe how many turns a nation may bend the rules) Note: I think it should be changed so that this only applies to units that are "caught" by either units or entering city radius.

-economic relations (loose, weak, strong etc. could possibly be more detailed). This may fit in with the new trade system

-science (loose, weak, strong etc.). This could boost both sides science rate, but would boost more for the less advanced nation.

-other requests or offers (a number of advances or bundle of cash at signing of the treaty, or a payment at set rate).

Say I want a peace treaty that allows only 3 units to trespass and any increase would allow me to declare war. I would like strong economic relations (large population) but weak scientific relations (less advanced than me, more advantage to them). I would give extra 500 gold for them to sign it.

However, the disagree on the weak science term and would like to offer 300 cash every few turns. I then either accept or counter. THis goes on and on until both sides or satisfied. ALong the way, you can threaten or bully them into agreeing.

Also: there should be arms reduction treaties, such as ones for mass-destruction weapons, limits on tanks, airplanes, or battleships.

Treaties should be very customizable, but of course would require a STRONG ai.

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:14
  Old Post 30-05-2001 09:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

that, plus don't take away the conversational question/statement response type model that existed in civ2, and even to a much better extent in SMAC. . that's a huge plus to atmosphere.

numbers and statistics are the guts, the way things work, but when you add atmosphere on top of a working model with all the technical frills, THAT's what makes it a good game.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0275 seconds (76.84% PHP - 23.16% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net