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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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yes i agree infantry only!
it only makes sense that way.
calvary cant be upgraded to tanks you ****ing morons!@%#%$&)#@Q!*&
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:14
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I disagree with "infantry only." Here is my line (or rather, lines) of thought:
ancient age skirmishers -> pikemen/middle age skirmishers
musketeers -> riflemen -> machinegunners -> marines (or other modern infantry)
horsemen -> chariot -> knight (elephant?) -> dragoon
All other units not mentioned are not available for upgrades.
The reason I made infantry unable to upgrade to gun-toting infantry but made cavalry upgradable to gun-toting cavalry is because of a difference in tactics. Infantry traditionally used to hand-to-hand combat, with archers used only for support, but the gun completely revolutionized the way a footman fought, defended, and attacked. The very essence of the game changed. But with cavalry, the impracticability of using muskets made the traditional bladed weapons the choice for dragoons up to the early 1900s. Therefore, tactics didn't really make a giant leap. Breech-loading and rapid fire weapons made the firearm a much more practical cavalry weapon, and thus the industrial age cavalry unit is not included on this upgrade line.
Also, obvious non-combat upgrades:
Worker -> Engineer, or some kind of advanced worker. No need for settlers to be upgraded.
Diplomat -> Spy
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Lordfluffers
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I agree the idea of a ship of the line rearming to a battleship is pretty ridiculous but I think that's missing the point. If units are allowed to refit, then it should be by one technological step at a time i.e. a ship of the line should only be able to convert to an ironclad and then subsequently to a battleship.
Secondly offensive units should be upgraded as well, armies are constantly updating their equipment and this includes offensive abilities. Many cavalry units were transformed into armoured units after the tank was introduced!!! However the point is that a unit can only upgrade at one step at a time i.e. from phalanx to pikemen not straight to muskateer, catapult to cannon not artillery etc. The subsequent loss of production/gold should slow production of other things if refitting priority was high but the whole idea should not damage the play balance if implemented correctly.
I always got pissed off that if I was in an arms race I had to effectively curtail all improvement building. The effects of a large rearmament programme would still affect your economy if it took substantial amounts of production and gold away from other projects. Don't forget you can always build more units as well. By the modern age armies should be pretty potent. I always found I could never build quite enough bombers, tanks etc. in civ2 and build all the new modern improvements etc.
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Lordfluffers
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quote: Originally posted by cyclotron7
I'm not as worried about the realistic implications as I am the strategic ones. Tanks have a giant bonus over cavalry in terms of more hp, firepower, and movement than cavalry. Likewise, musketeers are MUCH more powerful than pikemen.
Although there is something to be said for the realistic challenge of "transforming" a cavalry unit into a tank division, the biggest problem is that an entire force of obsolete units can bridge an entire era gap and thus create a huge suprise offensive. All upgrades should not be monumental upgrades, they should be noticable improvements but not represent huge numerical bonuses. This is why I advocate a seperate line between non-gun and gun carrying infantry, and why I don't like upgrades to tanks or mech. infantry. |
Yes yes but the relative jump in performance is displayed by the equally high cost in refitting. Rearming cavalry units with tanks wont happen overnight simply because of the costs. When a civ discovers a new ground breaking advance, it wont simply be able to upgrade all its obsolete units but will have to phase refitting over a period of time!
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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quote: Originally posted by cyclotron7
I disagree with "infantry only." Here is my line (or rather, lines) of thought:
ancient age skirmishers -> pikemen/middle age skirmishers
musketeers -> riflemen -> machinegunners -> marines (or other modern infantry)
horsemen -> chariot -> knight (elephant?) -> dragoon
All other units not mentioned are not available for upgrades.
The reason I made infantry unable to upgrade to gun-toting infantry but made cavalry upgradable to gun-toting cavalry is because of a difference in tactics. Infantry traditionally used to hand-to-hand combat, with archers used only for support, but the gun complet++++revolutionized the way a footman fought, defended, and attacked. The very essence of the game changed. But with cavalry, the impracticability of using muskets made the traditional bladed weapons the choice for dragoons up to the early 1900s. Therefore, tactics didn't really make a giant leap. Breech-loading and rapid fire weapons made the firearm a much more practical cavalry weapon, and thus the industrial age cavalry unit is not included on this upgrade line.
Also, obvious non-combat upgrades:
Worker -> Engineer, or some kind of advanced worker. No need for settlers to be upgraded.
Diplomat -> Spy |
Cyclotron, I agree with you that those are the only paths to take, but with a legion inserted, the two infantry paths should be joined without much gameplay or realism lost.
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I to would like to have unit upgrades. This is a game, and is not require to be real life.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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The swiss guard is maybe sthe equivalent of 1 or 2 pikeman... and its a special case.
Anyway, the capability for unit upgrades, whatever the cost on production time, or in-game gold/shields, MUST be included in civ3. Could we get some response from firaxis about this?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:14
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The swiss guards cannot beupgraded because the Vatican doesb't know Gunpowder.
I don't mind "realism". It is far less realistic to be able to keep warriors in the 20th century than have an automated upgrade of armies. Armies should upgrade automatically because the player will not have to micromanage everything. When you've got 30 or 40 pikemen that you want to upgrade, you lose an hour doing so and that's not fun. Same for tanks and ships. Realistic? Upgrading automatically would mean "automatically disbanding and building the new army".
I hardly ever go on playing if I don't get Leonardo because I'll be bored updating units.
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Sava
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GO GO GO!
Mar 2001 time: 23:14
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Here are my thoughts on upgrading...
Infantry units should be upgradable. It isn't hard to drop your sword and pick up a gun.
Cavalry are different from armored units, let's not think they are similar just because Civ2 said they were. Cavalry became obsolete during the "trench war" (WWI). The tank was invented to break through the trenches. Don't you people watch the History Channel? Cavalry units should be treated as infantry, because Cavalry are just guys on horses. Cavalry units should be equipped with horses a la Colonization. This would end this silly debate.
In terms of Naval, Air, and Armored units. These are machines people. Machines don't last very long, especially if they are not maintained. You people need to get away from this whole "name" idea and look at things logically. Can you convert a wooden boat (Ship of the Line) into an Ironclad? NO!! Ironclads are designed much much differently. Ship of the Lines were scuttled (disbanded) and the Ironclads were built. But Ironclads were only around for about 25 years. Ship design radically changed between the Civil War and the Spanish American War.
Units should be able to have minor upgrades. i.e. Adding radar to a Battleship, Cruiser, etc. Adding missile turrets to a ship.
Air units should not be upgradable at all. You can't turn an F-15 into an F-117A stealth fighter because they are two completely different things. Infantry units are just guys with weapons, whether they be swords, guns, pikes, spears, bows, or toothpicks. Machines should not be upgradable.
Here's an example:
Warriors to Marines, YES, but only if there is a barracks in the town.
Catapult to Cannon, NO, you can't turn wood into metal.
Trireme to Caravel, NO, they are two completely different designs.
Ironclad to Destroyer, NO, again, two completely different designs.
What I propose is something similar to Civ2. When you disband a unit, you get a production bonus to whatever you are building. Basically, this accounts for scrapping the materials and reusing them.
In addition, I'd like to see a seperate tech tree for weapons. Weapons design has been a large part of human history and I'm not satisfied with "Conscription" giving me Riflemen. How about an advance called "bolt action rifle". This is going to be a Civ 4 wish for me.
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