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Lordfluffers
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The nature of SMAC with its sci-fi slant enabled Firaxis to create a system of weaponry, chassis, armour etc as well as unit types that enabled a fluid and unique way of building a units. With Civ3, it wont be as easy to build custom units etc so I'm not sure whether this feature will remain. Firaxis??
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manofthehour
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Well I like the idea, just a few idea.
First 50% of your gold, going to upgrade your units along with scince. With a buget like that unless you are conquering 5 cities a day you would never make any money. Mabey putting away 5% of your gold away into the kinda of a savings acount for gold. Than when you get the chance you can upgrade your unit with the savings or just from your treasury. Maybe your savings could have interest.
When programing the AI just don;t let them cheat on this feature to prevent them from
quote: we all know the AI cheats to no ends, what if all the Japanese warriors/phalanxes got upgraded to Riflemen after they stole a tech, with the 3 million gold they had lying around |
Easy solution.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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no im not on crack dammit
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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damn you figured me out
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:14
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The problem with unit upgrades that are carried out away from cities is that they could be used as a possible tactic. Consider: I have cavalry, but I am researching Tanks. I have a great deal of money stored up. I desire to swarm my enemy with these cheaper cavalry units, which they can easily defend against, and suddenly finish my research of Tanks, spend a crapload of maoney, and suddenly he's got a swarm of tanks on his doorstep.
This is why I believe that whatever system is used, it must revolve around the city.
This is for both a realistic reason and a gameplay reason. First off, you can't just have cavalry sitting out there in the field that suddenly say "hey, we've got tanks now" the instant a new tech is discovered and some money is sent their way. Upgrading includes re-equipping, re-training, re-tooling, re-strategizing, re-organizing, and a host of other logistical nightmares. I don't propose these be modeled in Civ3; Rather, it should be realized that this can not be accomplished on the field and must take place in a city (or concievably, a fortress). Second, as I have already shown, there are serious gameplay issues involved with "instantaneous" upgrades. This is by no means a problem unique to the ideas expressed here; Civ2's LW had this problem. Upgrades that are instantaneous must be carried out in a city where they cannot be used as a crackpot strategic advantage.
In general, I like your ideas... I'm just proposing that we don't have "in the field" upgrades.
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Captain
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by Divine Right
May 2001 time: 00:14
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Yes, but in-city only!
For the reasons already mentioned, both gameplay and realism! The AI has enough trouble without me being able to send a pack of warriors to his door and upgrade them to howitzers (come to think of it, there should be some sort of limitation as well, you shouldn't be able to upgrade a phalanx into a battleship or a caravel into a stealth bomber.)
I kind of liked the old way of disbanding in a city, getting 50% back, and building new ones. It forced you to really consider whether upgrading you military was worth doing now, or waiting til later to do because of other worthwhile causes now (just like modern militaries do - the Canadian one hasn't upgraded in several decades now because of budget restraints and more pressing medicare and education "reforms").
It's weird, but I liked being able to keep 1 of each unit that I had armies of. It was cool to see my one ancient legion plus 1 archer plus 1 musketeer plus 1 cavalry around in my capital, like museum pieces. I called it my honour guard - useless in battle, but had sentimental value.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:14
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Well, all I can say is: Unit workshop... with a system based on SMAC, updating units would be way easier... but people just like old-fashioned lame unit models... well, you reap what you sow
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