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Imp
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Heya, I've always played Alpha Centauri lightly, and while *sometimes* on the 2nd to easiest setting, I've been able to grasp most of the units, options, and read-outs. But what about the crawler? People here constantly reference to the crawler, but I've never used it. What are it's chief benefits? I've also never seen the AI use it, except once, and I still didn't know what they did with it.
Thanks for your time.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:14
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Hm, the AI is stupid not to use them even on harder difficulties.
First of all, let me mention that you definitely need to read Velocyrix's SMAX guide.
Crawlers are units that let you harvest single resource from any spot on the map, if it's not used by workers or other crawlers. Say, you build a Crawler from University Base. Now, you can send it anywhere on the map, and when it arrives at the spot that produces high nutrient/mineral/energy, you can just press O, and start getting that resource in University Base, for example 4 minerals per turn. This is why a size 4 base can easily have 20 minerals and 30 energy in it, just with a few crawlers.
There are, in fact, no drawbacks of using these. So do.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:14
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Pretty arguable drawback:
1. When you get Bio-Engineering, just making defenders and stack them with Crawlers (add AAA later).
2. It's better to have those crawlers for 70 turns, and get them lost then, rathre than not have hem at all. However, of course, if you're relying on crawling heavily, guard them! I use to upgrade my crawlers to Resoncance-3, Trance, to help vs. worms, later stacking them with others.
BTW, in my current game I've also used armored colony pods. Had a second wave of expansion (had formers create a land bridge from ym continent to a second one), so when moving through fungus I used colony pods with Resonance-3 (again, for that 25% bonus), and Trance for 50% more, and these could sometimes even withstand two worm attacks, given I also cashed in the Neural Amplifier. Just look: attacker has 3-to-2 better situation, but Resonance (almost) negates it, Trance gives me advantage, plus the Amplifier.
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Horus
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Sweden
Nov 2000 time: 05:14
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Yes it would be worth it. Even if the crawlers are quite basic (i.e low mineral cost), one would loose turn advantage if,say 5 crawlers were destroyed. At a certain point of a game one gets such an industrial capacity that the procuction cost is less concerning than the turns it takes to manufacture the 5 lost units.
I guess one could conclude the obvious and say that at that given point, one would be wise to put armour on crawlers.
But a one two one trade of crawlers vs. choppers with best weapon is not a good deal, nor is a jet with best weapon worth to sacrifice for a crawler. So one needs to eliminate the AA before an attack or to hit and run (not possible with jets).
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WhiteElephants
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Toledo Ohio
Mar 2000 time: 00:14
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Whoa! Whoa! Whoa! As resident cynic, and user of crawlers, I feel I must chime in here. I think there are some real runaway assumptions being made here, that is if we're talking about a human opponent.
First, your not going to be far and away out teching a gen-u-iene hu-man being, but end up somewhere in the ball park of one another, so simply building a handfull of chopers and flying them in there probably isn't going to cut it (you do build interceptors and SAM rovers don't you?). After all, if your not using a mass of crawlers yourself, destroying your opponents is only going to bring them down to your level of lab, energy, and mineral output.
Secondly, you have to have a pretty good idea they're using a lot of crawlers to begin with or you wouldn't think of doing this at all. To know they're using crawlers you either have to be doing fly-bys every turn through, most likely, the heart of their empire or have infiltrated their data links. While probing the AI is a walk in the park, most humans are going to give you as hard a time as possible. Sure, you can build the Empath Guild, but someone somewhere is going to be gunning for that one too, unlike the AI.
Third, if someone is using massive amounts of crawlers, and your not, chances are you are the target and not them. I would also expect swift retaliation if I ever managed to get the jump on anyone using the mass crawler approach.
Not to mention the political atmosphere of the game -- who's pacted with who and can you fight a sustained war against two humans?
Hey, and if your all that far ahead of the crawler player anyway, why not simply take them over or Planet Buster them off the map?
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cbn
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Newfoundland but soon to be Calgary, Canada
Aug 2000 time: 01:44
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Good debate here but I am with WE on this stuff. It is not that easy to get your air units in among the crawlers. The safest approach a human might use is to crawl toward the pole. For example I might have a bunch of crawlers bringing resources from the noth pole area since I was situated in the north. To get to my crawlers you would have to get your air units in range. This might mean crossing an area where I have bases, sensors, interceptors etc. Even absent a pole start a human will put the bulk of their development away from the enemy.
It would be foolhardy to the extreme to bunch a whole lot of crawlers within air range of an enemy. In fact I try not to bunch them at all unless they are in areas within the depths of my territory. If an attacker can get at them there I have bigger problems than the loss of a few crawlers. The other use is as a sentry or ZOC placeholder. Send a former out to mine some squares on the frontier and send some crawlers out there. Armored on a rocky square they are decent defenders and actually bring in resources while providing sentry duty.
Sea crawlers provide the same service. While far less defensible and more expensive, it can be worthwhile to have these trawling as far off your coasts as possible. I would much rather get advance notice of an invasion force when a trawler disappears. If you think of them as support free sentries (and they can be armoured the same as military) that actually bring in resources -- well the value is obvious.
Crawlers can be vulnerable-- Plinking formers and crawlers using a suicide chopper run is a sound tactic since if unarmoured you can kill so many. But the key is often that early use of crawlers means that the crawler-user grows, builds and researches faster. ON average a crawler-user will beat you to key techs and therefore will have better weapons to go with their better infrastructure. So the opponent's focus may be more on survival than on offensive actions against those crawlers
Last edited by cbn on 02-06-2001 at 18:35
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Ned
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of Aptos, CA
Oct 1999 time: 21:14
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Guys, If range is the issue, one would simply have to construct an airbase or base in range. Your airforce can then be brought to bear without, however, the fear of immediate counterattacks in kind, based on the assumption that if his bases are out of range, so are yours.
But again, if the crawlers are heavily armored, or defended by interceptors, Fungal Missles might be a better choice.
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Imp
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Can someone link me Vel's guide? I've looked around, but all I have are outdated links and inefficient pages. I found an old v1.0, but the forum posts are all about v3.0
Help....again please?
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:14
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Earwicker: "If your crawlers in a remote location and out of harm's way, it can be quite difficult to sneak up with a chopper to knock them out except in a suicide mission."
Yes. But you know, impact choppers are dirt cheap. I am very happy to undertake suicide missions to knock out crawlers!
SMAC Fanatic: "I think that two turns to the crawler, including its destruction, and then two turns back to your closest base should work."
Well yes. But at 18 mins for an impact chopper, are you really going to care? Crawlers often congregate in groups, so I think it makes much more sense to accept that the chopper is dead, and knock out multiple crawlers with it.
Horus: "But a one two one trade of crawlers vs. choppers with best weapon is not a good deal"
Dead right Crawler-bashing choppers are the cheapest available - usually impact/fission but might be a different config if you need more range from fusion. No need to send best-weapon choppers on this kind of mission ...
On the issue of heavily-armoured crawlers ... well. These babies are expensive to build or upgrade. You have to ask yourself whether, in an *MP* game, the cost would be worth it. Against the AI, of course, you can do whatever you like since you probably have energy/mins coming out of your ears ...
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Fitz
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& Anarchist
Mar 2000 time: 21:14
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quote: Originally posted by cbn
But the key is often that early use of crawlers means that the crawler-user grows, builds and researches faster. ON average a crawler-user will beat you to key techs and therefore will have better weapons to go with their better infrastructure. |
quote: Originally posted by WhiteElephants
Third, if someone is using massive amounts of crawlers, and your not, chances are you are the target and not them. I would also expect swift retaliation if I ever managed to get the jump on anyone using the mass crawler approach. |
Talk about making assumptions! Where did I imply in the slightest that I'm not using crawled minerals & energy to produce the choppers? You better bet that I have several crawler parks of my own.
Also, I was being fairly facecious with my comment. Obviously the chopper/suicide chopper tactic works best against the unprepared. I was mostly trying to point out that you had better be prepared to defend your crawlers, all the more so in MP.
quote: Originally posted by Ghost:Rosenkrantz Am I right? (or did I miss something?) |
You may have missed that the chopper will have 3:2 odds in a Psi battle, and will probably win. But not against the second crawler Of course, if you're putting armor on your crawlers, instead of building up base defenses, you had better hope your opponents aren't making better use of their money/minerals for offense, and possibly defense too. How expensive are Psi crawlers?
Unless those are base radii crawlers. 
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magnwa
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Something I don't get regarding crawlers.. do I have to bring them back to the base to reap the rewards, or do they do it naturally, each year, while sitting at the spot and gathering?
Magnwa
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