Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Hut - Barb - Location
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:14
Lightbulb  Old Post 31-05-2001 20:23 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Hut - Barb - Location Browse Apolyton AD-FREE

Since doing the research on Starting Techs I have been convinced there is much to learn about the nature of hut popping! The interest began with an effort to see if there was any correlation between the description of a civ and the sciences gained from villages. For example: were the militaristic nations more likely to find different scrolls from their more civilised cousins. After several hundred tests no pattern emerged. (All tests were conducted in actual game play and not in cheat mode.)

When time allows I still run some tests - as the subject is crucial to good or poor game starts during the BC years. As this matter is now topical (see samson's threads on Nomads) I can shed some light on the barb aspect of village visiting.

Before the game matures, the early barb outcome is a single guy - not the maximum of eight. It is possible to predict the location of this nuisance. I'm afraid it's another list of years!

There are eight squares surrounding a hut in open country. The red menace will appear as follows:

4000BC - Square to the East
3950BC - South East
3900BC - South
3850BC - South West
3800BC - West
3750BC - North West
3700BC - North
3650BC - North East

3600BC East etc …

The pattern continues in a clockwise manner around the eight compass points, until the game progresses to a point when multiple barbs surround the Hut Square.

Testing has shown that there is a transition period when the barb outcome can be either one or a full hit! Don't attempt to be clever and place a unit on the predicted square, as usually the barb will move one tile around in a clockwise direction. On rare occasions no barb will appear as he is "lost at sea" - usually on isthmus locations.

There are obvious advantages in knowing the location of trouble. However, the more interesting aspect is the discovery of another table of years. Is this pattern used for other parts of the game like Advanced Tribes with Temples and Laundries - or more important things!?

The whole business of hut testing is both maddening and intriguing. I have further hunches that I need to examine in more depth.

Test were conducted in real game situations in 2.42/MP at Deity/Raging Hordes.

------------------

SG(2)

samson is offline samson
Prince

Apr 2001
time: 05:14
  Old Post 31-05-2001 20:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Nice work, SG.

This strengthens my suspicion that many things we take to be "random" events are not entirely so.

Edward is offline Edward
Warlord

Apr 2000
time: 00:14
Wink  Old Post 31-05-2001 22:37
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Obviously Civ2's random number generator uses a seed based on clock time ... the game year!

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:14
  Old Post 31-05-2001 22:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

Cool. I have also been curious... On each terrain type, what are the odds of each outcome. For example, on grassland, Advanced tribe 10%, etc.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:14
  Old Post 31-05-2001 23:16
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Good job, SG!

Hehe, I can hardly believe this. CIV3 will be out in less than a year, and there are still secrets discovered in CIV2... Too bad those secrets are about predictable 'random' mechanics most of the time

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:14
Wink  Old Post 31-05-2001 23:40
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Well done SG; I admire your patience for the testing. I wonder if the results are not actually based on the turn number, rather than the year. This would enable a correlation on lower levels. (Not that I actually play on those levels, but some of the folks here apparently do.) If you have a unit standing on the anticipated arrival site, does the barb displace or disappear? Either result would reinforce the suggestion on another thread to explore and pop huts with a two unit set, the second being a diplomat, when possible. That way, the diplo can be placed to prevent/buy the barb when it appears.

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:14
  Old Post 01-06-2001 00:36
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Wow, good work indeed.

My felicitations, sir.

Anyway, yet another thread to print out and store in the ever growing pile by the computer.

One problem with the advance of understanding is the old carefree days of punching buttons gaily and seeing what happens next are long gone. I have descended to turn by turn visits to every city and the times I have to break off, consult some wisdom, and work out an aspect of a current move are legion.

Still fun though - and one day there'll be that perfect game. No blunder. Good luck and good calculation all the way. A mighty civ wondrous to behold bestriding the world like a collosus with its God like leader bathed in a glow of righteous satisfaction.

That'll be the moment, of course, when the insignificant and un-noticed Mongol no-mark unit slips into that city I forgot to re-garrison ten moves back, gets Nuclear Fission for his trouble and the God like leader starts cursing (again).

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:14
Wink  Old Post 01-06-2001 00:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Hopefully, the Civ III developers are reading these threads and using different random number generators in that version. That way, we will be forced back to the carefree days of yore until the researchers reveal the new secrets.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0404 seconds (87.17% PHP - 12.83% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net