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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:14
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yeah, what does that mean? now that I really care, I have chosen my pick, I'd like to know however
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Geoff the Medio
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The "largest" possible platonic solid is the icosahedron. It has 20 sides, all of which are triangles. It is not physically possible to construct a "sphere-like polyhedron" with all equal sides, on which all the sides of the sides are equal in length any more complex than this.
Think of a soccerball (or non-american football ball if you prefer). It has both hexagons and pentagons on it... because it's not possible to construct a sphere-shape with all uniform "tiles" with that many "tiles"
This means that any attempt to implimenet a spherical globe in a civ-like game would have serious problems. It would only be possible to have a spherical model of the gameworld with all same-shaped tiles, of size greater than 20 tiles total, if the tiles are not all the same size. (again, this assume the tiles are simple shapes... eg. equilateral triangles, regular hexagons or squares)
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007
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Blacksburg, VA, USA
May 2000 time: 05:14
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I got it figured out
You all are right, that straight with plaotonic solids we can't solve the problem.
However, take Octahedron for example:
Break each triangolar face into triangular mach that follows contur of sphere.
(I'm a grahpic designer - work a litle with 3d-VIZ)
So, "3D viz" can do a sphere composed of triangular faces, based on tetrahidron, octahidron and icosahidron.
The next step is to combine 6 triangular faces into 1 tile, Wich creates hexogonal map with 6 rectangular poles (norrth, south and 4 poles on equator).
Actualy drawing out all possible solutions brought me an indea:
Fuge the tiles at ALL. Measure city growth in acres and speed of units in miles per turn.
for example 1 worker can work 10 000 acers around city. A warrior can move 100 miles per turn .
It can't get more real than that!
But, Unfortunately Firaxis already has it's graphic engine runing and they won't change it to hexogonal model.
So the thing i'd like to see is atleast spherical distortion of the screen just to feel the glob.
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Geoff the Medio
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quote: he's obviously had as many math classes as I have. |
nope. Previous discussion on the subject a few years ago. No math class ever talked about icosahedrons. (hedra?)
As for the modelling the sphere by breaking the faces up into smaller triangles, this doesn't work because it requires that the triangles be non-equilateral and not all the same size. If you take an original triangular face, then put 3 new vertices along the edges of the triangle, then push those new vertices out from the centre of the whole sphere (to better model the surface), the new triangle located directly in the middle of the old triangle is bigger than the other triangles around the outside, as well, the 3 corner triangles are no longer equilateral. (hard to explain w/o a diagram... someone with web space, feel free).
Another point of interest: If you ignore the differences in sizes of the triangles, it's possible to construct a grid of tilted quadrilaterals from a sphere modelled out of triangles. There might be some minor problems getting the grid to line up depending on the numbers involved, but basically, if you have a row of triangles, the row above and below is "flipped" upside down compared to it... (this mirroring works in 3 directions). if you take the top corner of the upper row, and connect it, across 2 triangles, to the rightmost corner of the 2nd triangle over in the row, then down to the bottom corner of the triangle below the original, then up and left to the left corner of the triangle 2 to the left from the original, then back up to the top corner of the origianl, you get a quadrilateral that looks pretty much like a tilted civ-style tile... except that it has 4 vertices at its corner, and 2 internal ones (useful for mounthains or trenches or whatever).
I realize that's hard to understand w/o a diagram... but again, no webspace. I made a nice diagram though...
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dainbramaged13
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Dumbass
Mar 2000 time: 00:14
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quote: Originally posted by Provost Harrison
Forget the idea of a globe, that would be complicated and confusing. |
RIght on!
quote: Now civ games have always used quadrilateral tiles. I think the principle of the hexagonal square would be better, personally, as I have seen it used to good effect in other games (PG for example) and would even out movement between squares a bit. I personally think it would be a good move, at least to test... |
WTF are hexagonal squares?
What do you mean by isometric, and why do you care so much that it would be so?
I dont understand why you think hexagons would be so much better? It creates too many movement problems to be worth it. AOE can use hexagons because they dont define movement, only building placement and such. I played a turn-based war game (some really old ww2 game) with hexagonal squares at my uncles house once, the movement system was incredibly confusing...
To the math geeks on the forums looking for incredibly complex and drastic solutions to the globe problem - FORGET IT!
It's not realistic, and not even WORTH it!
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Geoff the Medio
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quote: To the math geeks on the forums looking for incredibly complex and drastic solutions to the globe problem - FORGET IT!
It's not realistic, and not even WORTH it! |
My suggestion was complicated in terms of how to set it up geometrically, but in terms of gameplay, it would be just like current CivII/III, but wrapped nicely around a globe.... which is what really matters, right?
quote: filling in the face of octahidron with raws of stacked triangulars (like in pool(billiard)) will allow for all the same equalateral triangles. |
True, but that's not a globe. That's an octahedron with lots of triangles on it. To make a globe, you'd have to push out the triangles on the inside of the face of the octahedron so it would more closely approximate a sphere, which would also distort the triangles as I described.
That's also basically what I suggested before, except I chopped up the rows of triangles to make standard CivII style tilted tiles. (commonly called isometric, I think)
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