 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:14
|
|
you see i went on the ics strategy, with the exception of one city that i develop beyond all reason
|
|
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:14
|
|
quote: How can you play on such easy levels |
I just play them for fun sometimes to see how stupid the ai is.
they hardly ever even try to build wonders sometimes.
I only had to sabotage production of like, two wonders to accomplish those feats!
quote: How many countries do you know have taken over countries just because they had the Hanging Gardens. |
Yes and how many countries do u see randomly taking over one city at a time and then making peace right afterwards every single turn? or for that matter taking over the whole world? or for that matter flying to ALPHA ****ING CENTAURI with some ss structurals, a couple of thrusters, and 3 modules?
well, civ isn't supposed to be a simulation of the real world? its gameplay and fun!
|
|
|  |
 |
|
Jarouik
|
 |
Helsinki, Finland, EU
Dec 2000 time: 07:14
|
|
I think that something along similar lines is already going to be implemented, if the idea of cultural victory is included in the game - not that I know it will be, though.
Cultural victory would mean that you would not be required to build every single wonder, but rather that you just are so successful in general as to have built enough improvements and wonders to get you far above any other nation in terms of culture points, perhaps meaning that the other nations' cities would join your civilization one by one due to your massive influence. I am not sure if Firaxis has mentioned this as a possibility, but probably I have heard the idea somewhere.
Requiring the player to build every single wonder would mean that one mistake in the beginning, the computer beating you to a single wonder, would rule out that way of victory irrevocably, so this would not necessarily make a fun game - in general, I feel it is not a good idea that a single unlucky event seals the fate of your whole game (although there are some such occurrences in Civ 2, sort of, e.g. if on Deity a computer manages to build Michelangelo's Chapel - but some players can survive even that). And on the other hand, if you only have to possess all of the wonders, this way of winning is nothing more than victory by conquest.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|