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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Need help for size of tga files
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Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 01-06-2001 05:39 Visit Metal's homepage!
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Need help for size of tga files Help yourself to an AD-FREE life

I'm adding new governments, improvments and advance to ctp1 but i realize i don't know the size of the image to be displayed in the great library for an advance or else.
I know it is 16 bit tga files, but don't knwo the size that icons must have.
Can someone help me ?

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:14
  Old Post 02-06-2001 01:46 Visit Paul's homepage!
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Lose 30 kilos (of popups)

160x120 pixels, if I remember correctly.

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 03-06-2001 00:23 Visit Metal's homepage!
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Get a bigger avatar today!

Thank you, Paul
But always this size for everything ?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
  Old Post 03-06-2001 01:40 Visit Immortal Wombat's homepage!
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

Almost all files will resize automatically from 160*120, except the upuXXb.tga files for cheat-building units, these need to be 30*30 pixels

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 03-06-2001 05:43 Visit Metal's homepage!
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Thank you a lot. I think this is normal way that images does not display in the great library when they are not 160*120...

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 03-06-2001 05:48 Visit Metal's homepage!
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Enter the AD-FREE zone

hmmm... i forgot
i'm trying to add advances to a scenario. Everything's ok but when i divcover the advance its name does not display correctly in the window that appears : instead it display "ADVANCE_XXXXX_ARTICLE". Anyway it's still linking to the great library but does not display the normal name of the advance. I'm using EasyMod to do that, do you think it comes from this mod or is it a normal bug of the game when adding advances ?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
  Old Post 03-06-2001 18:35 Visit Martin Gühmann's homepage!
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Take a look into the gl_str.txt. It contains the all the names of advances, terrains, goods, et cetera for the Graet Library. Add to this list your new advances. Unfortunatly I don't know how to do it with EasyMod, I never used this program.

-Martin

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:14
  Old Post 04-06-2001 09:46 Visit Nordicus's homepage!
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Metal:

Yes, I have encountered a few bugs with EasyMod--I'm not sure which version, or what's been fixed, but I recall trouble with a couple wonder flags, and I think a text file...seemed to be an incorrect number at the top of the file. Not sure though.
Have you checked gl_str.txt in your english(/*language*) gamedata folder? It may be a string error you're getting. Check the new advances you've added in gl_str and see if they're named correctly.

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 05-06-2001 03:48 Visit Metal's homepage!
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Thank you, i've find. This is a bug of EasyMod (version 3.3) : it does not add the string ADVANCE_XXXXXX_ARTICLE to file "str_loc.txt" of your *language*/gamedata directory when you add a new advance using EasyMod.
EasyMod does not help you writting the name with article of your advance (for exemple "the fusion").
Damn ! It becomes more easy to add a new advance when not using EasyMod !

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:14
  Old Post 05-06-2001 16:15 Visit Paul's homepage!
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This is a problem with non-English versions only, because the English version doesn't have a str_loc.txt.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
  Old Post 05-06-2001 21:21 Visit Immortal Wombat's homepage!
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But the english version does have an article for the wonders. Just purely out of interest, in non-english versions, are the WONDER_ARTICLE strings in gl_str.txt or str_loc.txt ?

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 05-06-2001 21:40 Visit Metal's homepage!
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Increase Your PM Length

Wonder articles are in str_loc.txt in non-english versions.
gl.txt only have the wonders,terrain,improvements,units(...) names. All the names with articles are in str_loc.txt.
It's like this in french version.

Metal is offline Metal
Settler
France
May 2001
time: 06:14
  Old Post 05-06-2001 21:47 Visit Metal's homepage!
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Browse Apolyton AD-FREE

I forgot...
Something very different, does anybody knows how works the map text files (that you import or export in chat window) ?
I've look at it but it's only numbers that i don't understand.
If someone can help me, thank you.

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