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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Guns, Germs & Steel > How the map schould loos - Terrain proto
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What should the map style look like? (Time out:0 days after 01-06-2001, 21:15)
Realistic (like example)
Drawn (like civ2)
Rendered (like in old map demo)
Other
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ElmoTheElk is offline ElmoTheElk
Prince
Leiden, The Netherlands
Jul 2000
time: 06:14
  Old Post 01-06-2001 21:14 Visit ElmoTheElk's homepage!
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#1 Report this post to a moderator
How the map schould look - Terrain proto Support Apolyton buy from Amazon

I was bored, so I made some first terrain textures. Here they are. Don't know what system we are going to use but I like this 'real' look. We can also choose 'drawn' style or 'rendered'. Or maybe you can think of something better?

Elmo

Attachment: map-texture-test1.gif
This has been downloaded 35 time(s).

Last edited by ElmoTheElk on 02-06-2001 at 20:32

TempLeland
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  Old Post 02-06-2001 04:10
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Re: How the map schould loos - Terrain proto Help yourself to an AD-FREE life

I voted for rendered because I think we should (at least first) aim to a map that has simple color encoding and no fancy textures. Simply green for forest, orange for desert grey for mountains and so on. It's easy to zoom, clear enough for our purposes and does not clutter the screen too much. Oh, and I don't envision borders around every hex... that seems rather counter-productive given that our goal is to move away from tile-centered view to region based.

"Leland"

chrispie is offline chrispie
Warlord
Manchester UK
Oct 2000
time: 05:14
Talking  Old Post 02-06-2001 18:09 Visit chrispie's homepage!
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Support Apolyton, buy Civilization 2

My vote is for realistic, and without the grid lines - at least for now, I'd really need to see examples of what we could use before I could make a 'real' choice.

And Elmo, love the title of this thread "How the map schould loos", the joys of fast typing?

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