Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Idea regarding building of units/improvements/wonders
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:14
  Old Post 01-06-2001 21:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Idea regarding building of units/improvements/wonders Support Apolyton buy from Amazon

What would be great would be to have different ways to build units depending on your economy...

like, with communist economy, you can change the production of cities to produce what you want, but in a free-market economy, the city should be set to auto-build, but only improvements; wonders and units should have to be bought (on the cities, of course) with gold.

upkeep should be also be with gold, but the units would still have a home city, which would lose hapiness, and if it is destroyed or captured by other civ, the unit would lose veteran status...

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 01-06-2001 21:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: _ Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by HsFB
like, with communist economy, you can change the production of cities to produce what you want, but in a free-market economy, the city should be set to auto-build...


I never use the auto-build feature, and I dont want it forced upon me in Civ-3.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:14
  Old Post 01-06-2001 21:58
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Re: _ Support Apolyton buy from Amazon

quote:
Originally posted by Ralf


I never use the auto-build feature, and I dont want it forced upon me in Civ-3.



well i think the idea here is to make it a disadvantage of demo (capitalism) on the one hand my people are more productive, on the other hand they build a factory when THEY want to, NOT when my strategy demands it. If I am in position of Russia circa 1925, economic market forces will tend to steer capital toward agriculture - BUT the ruler wants heavy industry, because he is preparing for war. So he may want to go commie to industrialize "prematurely" despite overall economic loss. This reflects the real advantage that commie possesed historically (more so than spies or martial law) - yet it limits this advantage to particular times and strategies.

IF, with fundie gone, demo is over-balanced, this might be a good way to weaken demo and make commie more useful. OTOH, I agree it would be a pain and would not work unless demo has a very great economic edge.

LOTM

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:14
  Old Post 01-06-2001 23:07
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Maybe make the penalty for switching production vary according to government type, instead of 50% for all. For instance, communism loses 30%, demo -40%, fundy -50%. Or something along those lines.

I don't think the choice of what you build should be dictated or restricted, and I definitely don't want it chosen by autobuild (shudder).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0291 seconds (86.90% PHP - 13.10% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net