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Tokolosch
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I have been a Civ and Sid Meier fan since puberty. But there has been a disturbing trend in game design recently, to repackage and re-sell instead of redesign.
Mark Asher is right when he states: “So what's CivIII like? It's CivII with improved graphics and a few new wrinkles.”
What has really changed?
Colonies… I can really see how this will change the genre… NOT! Nice addition, but not earth shattering.
Better Diplomacy… This has become a standard improvement. In every TBS we hear “Better diplomacy” Hopefully they’ll get it right this time.
Better graphics! When will games companies learn… just updating graphics, doesn’t constitute a new game! Activision thought that when they released CTPII… they only sold 40 000! Who’s next? Firaxis?
New stacked battle… i.e. mobile forts. I have never known a military to defend by sending in one unit at a time. How lame! Usually you defend with whatever’s available. CTPII had it right. CivIII’s system is worse than CivII’s.
Culture. Good idea. Religion would’ve been better.
I think it’s time that games companies start listening to their client… us… and build the games that we actually want. Not what they think we want.
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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:14
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I still want simultaneous turn in CivIII, but oh well...
quote: Mark Asher is right when he states: “So what's CivIII like? It's CivII with improved graphics and a few new wrinkles.” |
Well, what do you expect? They probably improved the graphics not because they thought that's what we wanted, but because they could and it would be good for the game. We could debate forever how significant the 'few new wrinkles' are, but of course it doesn't mean a complete departure from CivII. From what I've seen, CivIII will be a richer, smoother gameplay, with new features not just added but integrated into the game. That's the result of some serious effort. I'm excited about it, I think it will be a unique gaming experience, and anyone who thinks otherwise can keep playing CivII if they want.
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KrazyHorse
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Macedonia
May 2001 time: 00:14
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I don't understand how any one can complain about the lack of innovation from CivII to CivIII. CivII was virtually an exact copy of CivI, plus a very few new improvements, wonders, and techs. CivIII promises to be much more.
For the first time, specific commodities will be of importance, and will in fact make the difference between winning and losing. If the Russians are sitting on a large supply of uranium as the atomic age begins, and the Americans don't have any in their territory, the Americans had better hope that they're friends with another civ that has some (like the Canadians, as was the case in the real world). In pre-Roman times, the sole reason for the exploration of Northern Europe by members of the civilized world was for the sake of the generous metal deposits to be found there. These same deposits were the source of the cheap and readily available iron and steel which allowed the astonishing rise of Europe from a cultural backwoods cowering under the threat of Islaamic domination in the 10th century to the position of world hegemony it enjoyed in the 17th century. The impact of geography on development was underrated in the first two Civs, and we now see in Civ III a long overdue step towards correcting this error.
Chieftain!
Last edited by KrazyHorse on 03-06-2001 at 10:45
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:14
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What it will boil down to is whether Civ3 will be able to make a game that will have an AI that will provide a decent challenge to all the players who have sucessfully cut their teeth on previous games.
Elements such as graphics, features that reflect historical trends, and realism are all nice, but if the game does not provide a decent challenge, then it will fall flat on its face. I do find it interesting that many of the features being promoted in Civ3 are elements developed in the CTP series - however, only time will tell if those elements are better implemented in Civ3. ( but there are elements in CTP2 that were stolen from SMAC, so that argument cuts both ways)
Say what you will about CTP2, but as I remember it, there was actually a lot of initial positive reviews about it, the interface, and the balance. Many of the issues that plagued CTP1 were fixed in CTP2 too.
What has sunk CTP2 was a passive AI - and a general lack of faith in the civ community for the CTP series in the first place. The game is very modifiable (and if a hack like me can get into the files and do stuff, than anyone can), but a bad name has turned off a huge base of potential players.
I will say this - if Civ3 does fall short in the AI department, it will probably get a whole lot more grace from the civ community than CTP ever would.
Loyalty breeds FANaticism, but that is a fact of life!!!
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