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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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Campo,
I emailed my section to Paul as well. If I were to edit yours, I would be focusing on format, wording, etc., rather than strategy. I prefer to let Paul hash out any strategy flaws that might be in your document.
What I did is a huge elaboration on the 18 steps above. In it, I tried to take care of explaining why you do those 18 steps, and I've also expanded past the mere discovery of Space Flight and tried to include strategies for building space ships on a low budget.
Really, Paul's guide as it stands now is perfectly acceptable and helpful to me, but I wanted to try and expand on the philosophy and reasoning behind why you do what you do in OCC.
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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Paul,
Do with it what you please. I don't even need to be acknowledged. It's not a big deal.
In any editing you may choose to do, though, I would first like your attention to go towards any strategical fallacies that might be in there.
Also, being an American, I tend to have this unsubstantiated notion that everyone else understands the American version of English as well as I do. As a result, there may be some expressions or figures of speech that may sound akward -- go ahead and change these around. For example, I think I said in there at one point:
quote:

"...you won't have to spend a dime..."
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I ought to know that a dime is not a universally accepted type of currency. Stuff like that, and anything else you see needs improving. Thanks.
Edit: I also like what I interpret Campo's idea to be. It seems like he's going for a table-format that includes units, structures, wonders, and technology. That sounds excellent!
[This message has been edited by vik (edited June 10, 2000).]
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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Paul,
I checked out the Strategy Guide. I think it looks really good.
Third paragraph of section 2.4 has a typo. Should be "two" instead of "rwo" in the 3rd sentence. I don't doubt what I sent you probably had some errors in it.
One thing I learned reading your edits (actually 2 things): 32-shield base production yields 80 shields after the factory/power/manu plant? Wow. That's helpful, because I always just estimated. I figured 4 specials and two or three mined-hills ought to do it. I was just hoping for the best, and I usually got close to 90 shields this way. That will lessen the load on me.
But, when counting for 32 shields, it sounds like you are including an off-shore platform and railroads (even though these may not actually have been built yet). Wow, that's easy. 32 -- a number to remember.
I also came into some personal confusion on the order to build a university, bank, and Isaac's. I understand better, now.
I can't really fairly comment on the helpfulness of the table, because most of that stuff is in my memory. It seems useful, though, and the important thing is that new players have two ways in which to get help. Sometimes pictures/tables help more.
One thing I think we can add is some strategy on when exactly to deliver caravans. I thought of this after I emailed you my section. We say "deliver them as soon as possible" when in truth we know it might be more beneficial to wait one turn to deliver a caravan. This is if you are close to discovering the next technology, or if you happen to be in a period of anarchy while switching governments. We also should state the part about maximizing the arrow squares when it is delivered. Just some thoughts.
But again, looks great, although I am biased. heh heh.
Edit: Also suggest starting a new thread or posting to the OCC#10 or the OCC#11 thread to get a wider array of feedback.
[This message has been edited by vik (edited June 11, 2000).]
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