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Tallincourt
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Rovaniemi, Finland
Jan 2001 time: 05:14
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It depends. If you work on that scenario 24 hours per day, then it doesn't take that long. If you work on it an hour per week, then it takes longer.
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techumseh
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of the frozen North.
Apr 1999 time: 22:14
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Juggler, that is such an open question, it's impossible to answer! It can be as little as 10-20 hours, to one thousand + ! Maybe you could tell us what you had in mind? If you use FW/MGE it's a bit faster because of the editors. Do you intend to make all new units? That's very time consuming. Will you use new sounds? How big a map? That has a major impact on time costs.
If you're trying a scenario for the first time, read Leon Marricks' paper on advanced scenario design. It's available from the Scenario League site. Start by making a simple scenario for your own enjoyment. Don't plan to distribute it. Use a small or medium sized map, import some new units from other scenarios, a few sounds, and try a few simple events. Experiment with the rules text file, it's perhaps the most important file to become familiar with. The main thing is to make something that YOU think would be fun to play. If it is, then chances are others will enjoy it too.
Once you've done this once or twice, you'll be in a postion to decide if you want to make a scenario for public consumption. Good luck.
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Tallincourt
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Rovaniemi, Finland
Jan 2001 time: 05:14
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FW means Fantastic Worlds, an add on to Civ2. MGE means, if I remember right, Multiplayer Gold Edition, a multiplayer version of Civ2.
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:14
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Civ2 MGE (Multiplayer Gold Edition) is the Last "version" of Civ2
it supports Civ2, Civ2 CiC (conflict in civilization - 1st Civ2 addon) Civ2 FW (Fantastic worlds -2nd Civ2 addon) of course MGE scenarios and add multiplayer option
FW supports only Civ2, CiC, FW scenarios and Civ2 is needed
CiC supports only Civ2, CiC scenarios and Civ2 is needed
Civ2 ToT (Test Of Time) supports only ToT scenarios BUT Civ2, MGE, FW and CiC scenario can be translate to ToT version with "Civconverter" (from Angelo Scotto, latest 1.4 version can be found on Apolyton ToT section) ToT add new scenario edition function, animated units, multiplayers options and multi-map scenarios
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JPetroski
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One thing to remember is that more time spent on a scenario does not always make a better scenario (although usually it does have something to do with it). I spent about a month and a half on UP THE DEADLY BOOT and I enjoy it more, and feel it a better scenario than ANSTEIG which took a good ten months or more, not counting the year's worth of work I had accumulated from THE NEW GERMANY which went into it.
Also, a few years ago I thought that long, extensive readme's were a sign of a good scenario. They're not. All that you need in them is enough information for someone to know what they are doing. I spent hours on ANSTEIG'S readme - what was the point? That time would have been better spent working on a more detailed civolopedia.
Hope this helps,
JP
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Masis
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London
May 1999 time: 05:14
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Does the size of the map and the number of cities placed cause bugs to occur in the game? Just asking because I have finished the making the actual scenario game for Age of Basilius (still to make Multi-Events) and noticed that one or two small towns have disapeared even though I built them. When placing Barbarian units to take a city that was placed on the edge of the map, the units either turned into Slave (settler) units or disapeared. When moving units they 'haze' leaving a 'shadow' effect in their wake. Otherwise I am pleased to note that editing the titles for the Bulgar civ to make King into Tsar actually registers for once! In other scenarios when I hade done this to a civ the edited government title never apeared in the scenario. Thanks to Arne for converting the BMP version of the Title into a GIF version!
Oh yes, and on the subject of how much time does it take to make a decent scenario-the Age of Basilius was concieved a week and a half ago, and I reckon 1 week to make the Multi-Events given the work schedules I have at the moment...
So we shall see if a quality scenario can be made in less then a month!
Like Age of Alexius (, Constantine, Battle for Rome and Arturius) this scenario is an original by me whereas Fate of Europe, Justinian and Heraklius's Last Battle are only edited versions of other folks scenarios...
Last edited by Masis on 16-06-2001 at 07:47
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JPetroski
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I can't really help you with your questions regarding map size, but your question about your units having a "Haze"... I'm assuming that this is made by the shield? If so, you just need to move the shield a little more to the center of the unit to fix your problem.
JP
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Masis
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London
May 1999 time: 05:14
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Now for the sequel to Age of Alexius-Age of Osman.
About the rise of the Osmali Sultanate from a mere Emirate under Orhan in 1361 (Ottoman) until the death of Selim the Grim in 1520 with his conquests of Syria and Egypt. Of course if playing the Romans you might just be able to re-write history, but only by a few words at best...
After that I am going to edit the other scenarios I have edited from other creators or made myself. The first in the series is to be Age of Romulus about the founding and rise of the Roman kingdom up until the Republican Revolution of 500BC under Brutus.
And then Kaisar's Gallic Wars and a scenario that is meant to continue from BeBro's Imperium Romanum about the Crises of the Third Century during which the western and eastern halves of the Roman Empire split away leaving Rome itself very little to govern. Followed by Age of Constantine-a updated version.
Last edited by Masis on 30-06-2001 at 00:51
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jleonidas
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How do I use my own wav files with Civ 2 TOT? I've tried using some that I downloaded and they wouldn't work. An error message would say that the sound format was not supported or something along those lines. I thought it might be a problem with mono vs. stereo wavs but tried some mono wavs and it did the same thing. Anyone?
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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RE: Wav files for ToT
Check out the format of the Wav files that come with ToT using something like "SOUNDREC.exe"
Any wav files that you create for ToT have to be in the same format.
(from memory its 8-bit , 22Mhz, but don't quote me).
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