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Sparky is offline Sparky
Warlord
DC, Cleveland, Charlotte. Take your pick!
Jan 1970
time: 00:14
  Old Post 03-06-2001 20:24 Visit Sparky's homepage!
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Slaves and Gods Support Apolyton

I know CTP rudimently covered slaves and religion by adding televangelists, clerics, and slavemen. Personally, I think they all could have been handeled better. Have we heard whether Civ 3 is going to include or add onto these concepts.

Crusaders without religion just don't pack a punch. Nor does a proclamation without emancipation.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:14
  Old Post 03-06-2001 22:01 Visit dainbramaged13's homepage!
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Increase Your PM Length

I think religion is definet++++out
but slaves are a possibility

King Richard is offline King Richard
Warlord
Oslo, Norway
Apr 2001
time: 06:14
  Old Post 03-06-2001 22:37
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Support Apolyton, pre-order Civilization IV

As far as I know, religion and slavery will not be implemented in Civilization 3. Religion is a big part of culture in the real world, so it will be a part of culture in civilization 3, but not specified.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:14
  Old Post 03-06-2001 23:44
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Increase the size of your Attachments

It has been said that Workers can be captured. This may be some sort of slavery.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 03-06-2001 23:47
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quote:
Originally posted by vgriph
It has been said that Workers can be captured. This may be some sort of slavery.


Jeffrey Morris FIRAXIS have confirmed it - read below (my underlining):

"Workers are increasingly becoming mobile "population points", and building colonies is one of their more spectacular abilities. Unlike terrain improvements, colonies consume the worker, much like a city consumes the settler. You don't get the worker back if your territory merges with the colony (the editors will probably allow this to be customized). Workers can also be merged with cities, captured if unattended, and even traded with your neighbors. In this game you need to defend your TERRITORY, not just your cities, or you will be swiftly punished. I find myself building hillside fortresses more in this game than Civ2/SMAC et al. One advanage of this terrain improvement is the zone of control it gives units normally without one (read: most ancient and middle ages units). But it's their ability to protect vital trade roads, colonies, and goods that makes them invaluable.

Jeff"

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:14
  Old Post 04-06-2001 00:01
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Put an end to popups!

Ralf, you are always filling in my posts with facts.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:14
  Old Post 04-06-2001 02:16 Visit dainbramaged13's homepage!
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Increase Your PM Length

What can he say? he's obsessed (just like me)

All i can say is, that when i see the elephant, i clean my glasses and buckle down to read what seems to be an online novel.

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