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markusf
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In trying to brush away the rust, I have been combing civ2 sites for basic info and have come across the nitty-gritties of trade routes which might bear reproducing here (as I have not seen this tabling in the threads I have come across here). Source is the Scrolls of Wisdom website which acknowledged the original post by Robert Lancaster to alt.games.civ2
"The amount of trade and the bonus payment you get for establishing a trade route between two cities with a caravan or a freight depends on quite a few factors. The formulas below contain all the details.
Trade = ( trade of home city + trade of destination city + 4 ) / 8
Note that it does not directly depend on city size or distance. The following (cumulative) modifiers apply:
Both cities are yours -50%
Freight instead of caravan +50%
Cities connected by road +50%
Cities connected by rail +50%
Cities on different continents +100%
Airports in both cities +50%
Superhighways in home city +50%
The one time bonus payment is calculated as follows:
Payment = ( ( distance + 10 ) x ( trade of both cities ) ) / 24
It increases if the destination city demands one of these goods (double these figures if the city is not yours):
Silver, Cloth, Wine +50%
Silk, Spice, Gems, Gold +100%
Oil +150%
Uranium +200%
The final bonus payment figure is then doubled during the first 200 game turns or until both Navigation and Invention are discovered. It is reduced by one third after the discovery of Railroad, and by another third after the discovery of Flight. "
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:14
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Good stuff, Markus. Well done. I'm still seeking an answer to why, late in a game, trade revenue will suddenly drop to next to nothing. For example, sending uranium to a city that demands it might earn you (say) 3000 gold. Next turn, uranium sent to a city adjacent to the first one, which demands it, earns you (say) 150 gold. And from that point on, all trade earns (say) 150 gold, no matter what it is, no matter how far you send it, and whether the city demands it or not.
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DrFell
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It's not quite cumulative, in the case of airports if they're already connected by rail then the airport will make no difference.
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markusf
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quote: Originally posted by finbar
Markus would run into the same glitch/bug/whatever it is in the same circumstances. |
only glitch that i have found is that airports don't work with your own cities if they are less then 10 squares apart. and airports will only take your trade(to your own cities) to a max of +24????
I always trade with my own cities anyways. Depending how many wonders i want to hog, i may not have size 20+ cities by 900 ad. but i can get then that big by 500ad if i want
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markusf
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quote: Originally posted by Rasputin
so there goe sthe bonus for foriegn trade that some stated as how to get this SUPER TRADEgoing,,
I am in total awe that you can achieve this Markus, hope you are going to show your talents in the 2001 competition |
Not likely. I will gear my effort towards hogging wonders. Like i did the last time around. This strat can also be modified to hog all the wonders and become huge fast.. I attached the last saved game file from Mark E and finbar game in last years tourny. I used a early version of my wonderhog/army strat. As you can see from the save, even if one really good player has both mikes, and bachs they are powerless to stop me.
Attachment: tournywin.sav
This has been downloaded 8 time(s).
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