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MrFun
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of Iowa
Nov 2000 time: 23:14
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I voted Civ 2.8-2.9 -- I'm just not all lovey dovey as you top, top optimists are. 
Seriously though, one of my main concerns is with the AI. Sure, sure -- all these features are great for us human players to tinker with. But will the AI opponents utilize these features competently? I HOPE SO!!!
By the way, I'm still recovering from the trauma of the Call to Power II disasterous, catastrophic, devastating, destructive, life-shattering, heart-breaking, tragic, fiasco. 
I'm applying to the U.S. Federal government's branch office for disaster aid while I await Civilization III. 
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Ralf
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Sweden
Mar 2000 time: 06:14
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quote: Originally posted by MrFun
Seriously though, one of my main concerns is with the AI. Sure, sure -- all these features are great for us human players to tinker with. But will the AI opponents utilize these features competently? I HOPE SO!!! |
Hmm! I voted "Civ 3", based from the information released so far.
But, I wholeheartedly admit: "will the AI opponents utilize these features competently?". Im NOT asking for a "pass a Turing-test" experience, here - I just want to be assured that they high-prioritys every possible design-solution and clever shortcut there is, that possibly can help achieving the overall important goal: a significantly stronger strategical AI. This, together with a deeper and more extended AI & game-customizability, of course.
One stumblingblock have always been how wars/war-armaments are handled, since this traditionally have been an area there Civ-veterans have "mopped the floor" with the AI-civs. I am here very pleased to se how they managed to tie war-armaments, trade-economy & resource-availability together in a combined whole, giving the AI alternative ways to thwart HP-armaments - and also, alternative ways of conduct war against the HP, other then just send out AI combat-units. Good!!!
quote:
By the way, I'm still recovering from the trauma of the Call to Power II disasterous, catastrophic, devastating, destructive, life-shattering, heart-breaking, tragic, fiasco. |
I never bought the game, but I must admit: for a short few weeks before the actual release, I was somewhat caught up with the optimistic posts over at the CTP-2 section of this forum. By contrast to above quote, you should take the time reading below replies in below link that was posted only a few days after the original release. Reading these posts and comparing with the replies that was posted only 2-3 weeks later an onwards, was an real eye-opener for me.
It really is crucially important to priority a stronger AI in Civ-3, and design the game is such a ways that better AI-response becomes possible. The interlinks between war, economy & resource is one nice reassuring step in that direction. 
The IGN review is an outrage (unbiased opinion)
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:14
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quote: Originally posted by Gramphos
Maybe not, but the thing the matter is that Civ I had more cool features then Civ II, as a cool review, newspaper headlines and other cool stuff. |
Having played both civ and civ2 for a considerable period of time, I would say that is total crap. Civ was a damn sight less user friendly and intuitive, diplomacy was minimalistic and had far fewer techs, improvements, etc.
Nostalgically speaking, civ had some things I liked in hindsight, the backdrops to the leaders, stuff like that. Although civ2 didn't have these per se, they were just done in a different way. Civ2 was the superior game, just because of the refinements made to it. Civ was a game that needed updating, and it was. Civ2 is the same now, needs updating, invigorating. Too many people demand a total overhaul of the game, but that was never done for civ2. Most of the changes were cosmetic, user interface, or peripheral (ie, not the core of the game functioning but other important features; combat system, more techs, wonders, improvements). I think it is shaping up well; they aren't too radically changing the thing, it is still the same game mechanics underneath but polished up further and the gameplay more refined. They are adding to one real important part, interaction, whether in terms of diplomacy or trade, something that lacked in civ1 and civ2. So yeah, I think they are making damn fine progress IMO.
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