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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:14
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In the Partisan Post, someone mentioned having the best of both worlds with Geurilla Warfare, and I agree. Partisans (and rebels), should exist as both discrete units and random, invisible acts of sabotage. Essentially, the higher the culture (and unhappiness) of a captured city, the higher the chance of successful acts of sabotage (damage/destruction of tile/city improvements, disruption of trade routes, damage to units, loss of resources and loss of income/production shields).
This base chance will be reduced by assimilation, making peace with the former cities owner, reducing the cities unhappiness and placing large numbers of garrison troops in and near the city!
There would also be an equal chance, each turn, of a geurilla or partisan unit popping up near the occupied city: These units would be able to attack units directly, pillage tile improvements, attack supply lines, build hidden bases and forts and even move in and attack the enemies own cities. These units could be attacked, but they should be like a "Stealth" unit (Subs, stealth bombers etc) in that they can make a single suprise attack without retaliation and, if they retreat, they become invisible unless a unit has a very high "detection rating"
If the city from which a Partisan originates ever comes back into the control of the original civ, there should be an option of the unit turning into an ordinary "Special Op" unit!
Note that, everything I'v said above should also happen if your own people become unhappy (as a result of a dictatorship etc.) except that these would be "Rebels" not Partisans!
Anyway, sorry for the long post, but these things had to be said.
Yours,
The_Aussie_Lurker
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:14
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I found the partisan units simply annoying and unrealistic. Partisans don't exist as regiments and brigades that the Civ units abstractly represent.
In Civ3 we can use the culture idea. As regular army units are not very good at guerilla wars, why not for several turns following occupation of a city, units in the city and nearby become subject to random events of sabotage.
This would help simulate the ellusiveness of partisans, people that a brigade of tanks can't fight.
The more friendly units there are in a city radius, the less likely sabotage is, however the presence of an enemy civ units in the city radius makes the sabotage more frequent and damaging. Also infantry units, like alpine troops, could have greater pacification abilities, ie, lower sabotage rates.
Its an idea, hopefully not too late (probably) if people like it
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