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tyagel
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I have been reading some of the posts and
log files therein for the OCCs. It seems
like a lot of fun and I am thinking about
trying out a few, however I am wondering
about how you keep you citizens happy
when the city grows.
I guess once you have Shakespeares happiness
is no longer a problem? Before that do you
need to use temple, colliseum, marshall law
and luxuries?
Thanks for some input on probably a dumb
question.
Thomas
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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I'm surprised Paul didn't mention establishing three trade routes early, but as granite00 supplies Paul's link, you can get the details. The resulting trade arrows will work great in conjunction with the luxury taxes to keep the one city growing and functioning.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Paul, is there a way to maximize the one time payload of a caravan by manipulating the luxuries or trade arrows around the time of delivery? Last time I looked at one of the OCC competitions, I thought I saw a reference to this trick....
Xin, I always have a hard time getting all the caravans and wonders built as it is. Sometimes I barely get Copernicus in time. Think I'll try your Hanging gardens idea anyway.
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Aurelius, just before you deliver a caravan max out you arrows. Put workers on sea-squares, specials, whatever...Don't mind the food or shield shortage. Deliver your caravan and you will get the maximum bonus. But don't forget to replace your workers before you end the turn, I did that a few times 
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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With the Garden and Shakspear you can celebrate to the maximum population LONG BEFORE DEMOCRACY. Suppose you can go to size 26 instead of 21, that means 5 more scientists each turn. Multiplied by library, university, Copernius, Newton, it's 75 science per turn. There's a good reason to try it, I believe. 
Edit: Plus, you can postpone researching Invention and Democracy for other useful techs like Sanitation and Economics.
[This message has been edited by Xin Yu (edited June 09, 2000).]
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Perhaps I might throw in a Wagnerian complaint here. In my present game, I'm in Republic, to take advantage of the economic abilities therein, and the year is 1896.
I have this city, which has a temple, a Colosseum, and a cathedral, (Thanks to Michelangelo).
And yet there are guys in the population wearing those big garish red Stetsons!
What'd I do wrong? I believe I also have four military units present.
Any suggestions would be welcome.
(Yeah, I know, it's not OCC, so not strictly on topic, but anyway...)
Jim W
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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Smash: You can grow to size 21 in Republic without HG since your first citizen is content. On Size 21 you must have a specialist, who is, unfortunately, your only originally content citizen. Due to that you can at most have 10 happy citizens out of 21, not enough for WLTKD. After changing to Democracy your palace gives one more citizen then you can celebrate again.
With HG, however, you can still keep on celebration under republic since it gives you 3 more happy citizens.
Unlike the colosseum, HG's effect lasts after Shakspear has been built. Thus it continues to save you money when you need celebration (you need less luxury from other resources).
There is a problem: HG expires on RR, and you may need RR quickly to give you another shield on mined hills. So you'll probably get RR before Refrigiration and can't use the HG to really grow your city to size 36. Have to use Democracy eventually, but that could be postponed.
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Smash
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Civ2 Diehard
Jul 1999 time: 21:12
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ok I understand why you can't celebrate past 21 with Republic without Gardens.I thought it was a limitation of Republic that was uneffected by Gardens.
I'm still not convinced Usually after Medicine,you go straight for Sanitation,build Shake's,celebrate to 21 or as big as terrain allows.At this point,your non settler is scrambling to keep up.
Also,it is usually at this point that research drops to 2 turns per tech.You try to keep this rate going by building engineers,researching Refrigeration,growing to mid 20s(for scientists),research Automobile,superhighway,research Computers and finally build a research lab.
I think size 36 is overkill.You may drop out of 2 turns with that much celebrating if your treasury is not good.How much time will it take to convert size 36 terrian to 80 sheilds?.Remember,airbasing hills amd mountains is an OCC cheat and not permitted.
The odd time in between each "goal" it goes to 3 turns you gift techs until it drops back to 2 turns.Only for a brief period can 1 city produce enough beakers for 1 turn on its own(no caravans) so I don't beleive the extra citizens is worth the effort.
Paul's system has been refined by him and others to the point that even new civers would win OCC just by following it.
I'm a little unclear about the timetable.After trade you have to get your 3 routes up ASAP,build market,temple and usually colliseum followed by aquaduct.Most times you are still building the colliseum or aquaduct when Republic is discovered.Gold is usually scarce and sheilds are low.4 caravans may take 12 turns.
With "The System" your first set of caravans arrive about the time you get Republic so colliseum and/or aquaduct are rushed so you can start caravans for Cope's as you celebrate to size 12.You may only have a colliseum for 6-10 turns then sell it.Not too much upkeep.That extra 100 comes in handy for Cope's or Shake's caravans.
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tyagel
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Ok maybe I should start another thread, but
since it comes under the topic somewhat
(in that modifying squares increases
trade...) I wanted to get a little more
information about how people modify the
terrain of their cities in these OCCs.
I read Paul's guide and he says to put roads
and mine trade specials in the beginning,
but after that I am unclear of how to
proceed with my settler(s)/engineer(s).
It seems that there must be some kind of
balance since people also mention several
times the need to get 80+ production.
What do people generally do in order to get
the huge production and the required food
and trade for a large city size.
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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Inca911 had a helpful chart about terraforming land...I cut and paste it on each of my logs as a reference.
Using Inca911:
Manipulation of Special Terrain Squares
You can terraform these special terrain squares into different special terrains as follows:
Buffalo: Mine to Pheasant
Coal: Transform to Buffalo
Fruit: Transform to Wheat
Furs: Transform to Oil(in Desert)
Pheasant: Irrigate to Buffalo
Musk Ox: Transform to Oasis
Gems: Mine to Pheasant, Transform to Buffalo
Gold: Transform to Coal
Iron: Transform to Wine--very useful!
Ivory: Transform to Musk Ox
Oasis: Transform to Buffalo
Oil(in Desert): Transform to Wheat
Oil(in Glacier): Transform to Furs
Peat: Mine to Pheasant, Transform to Buffalo
Silk: Irrigate to Wheat
Spice: Tranform to Wheat
Wheat: Mine to Silk--very useful!
Wine: Transform to Wheat
Might be obvious, but building roads on rivers and on hills with wine or on silk/spice add an orange trade arrow.
Don't read the following if you are going to play OCC5:
Paul, I tend to believe you concerning Xin's HG idea, but it is a potentially good strat at some level of the game and it might even have it's specific advantages on certain maps. I played it (rather poorly: monarchy to Democracy excluding republic) in OCC5--ahab. I got a late 1700 score. I also built King Richards in the game as the ocean minimizes the affects of pollution. Did anyone try this in OCC5? King Richards isn't usually good in OCC, but it has it's good moments too.
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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Xin Yu,
I curious to know when you would build HG. Normally, we build in the following order, if possible:
(warriors, if necessary)
Colossus
Library
Marketplace
Temple
caravan
caravan
caravan
Colosseum
Aqueduct
I know you have advocated a granary before the Colossus, but I was just wondering where you would put HG. I might try a couple of test-games for myself (like I did with the Granary).
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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Thanks, Xin Yu.
My previous message was just how I normally build things, and I couldn't figure out where to put the HG.
I'll try it out both ways when I get some more time. I'll try to keep a log similar to the Granary thing.
One question. When I was trying out the "Granary-first" option, you advocated building a settler into the city. Are you still doing that for this? Basically, the same way again? If so, I would probably re-build the settler after the library.
Also, if this is true, I'll probably use the 4-whale comparison.
thanks
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