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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Actually, as far as I can tell, it's fairly random: sometimes I'll reload a saved game that is two turns old (for whatever reason), and the technology I chose before is not availible when the choice comes up.
I haven't heard anything about a formula for this, though if anyone knows of such a formula, I'm all ears.
-KhanMan the LLSS
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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I agree with Ming that reloading doesn't seem to change the choices, but I don't think it's random, either. There's some sort of algorithm which looks at which techs you have and determines which you can research. The sequence horseback, burial, alpha, code, monarchy *always* works for me in those rare cases where I don't pick up an additional tech to mess it up.
An example from my own sordid past: I was playing against the AI, discovered invention, and couldn't research gunpowder. I then researched philosophy, and couldn't get gunpowder as a free tech. I was so mad, I went back to a save file from before I discovered invention. The tech choices played out the same way. I tried again, but this time I stole a tech from the AIs before discovering invention. Now I could research gunpowder.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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My usual sequence is ceremonial-burial,alpha,code-of-laws, monarchy. I never get there without having to research something else in the middle. I suspect that there is a restriction on how many techs of the same category can be researched without some balance. If adding Hoesemanship first guarantees early monarchy, then I will try it. If it does, then how about researching bronze first(applied vs military)? This gives you a viable defender, and a wonder to start on early.
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