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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:14
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Well, simply put, there is no point in having a better than +3 probe rating. However, unless you're playing the Believers or the Angels, you'll have to run both Fundy and Though Control in order to get it. Even as one of the aforementioned factions you'll still have to run one of them to get +3, and those aren't the most Builder-friendly SE choices. By having the HSA you won't have to worry about it and can have as atrocious a probe rating as possible (basically by running the ever-popular "Knowledge" values) with impunity, saving you the research/support tradeoff of Fundy/Though Control.
In fact, this is common with most Society affects. They have a threshold where it gets as good/bad as possible regardless of excess points. For example, with Efficiency a +4 gives you the Paradigm Economy, however by playing the Gaians with Demo/Green/Knowledge you can jack that up to +7, but it's still only a +4 Paradigm Economy. A +3 Support rating allows you to support up to 4 or the base size worth of units free per base, and running Police State/Power will give a +4 rating, but it's still only as good as +3. Works on the negative ratings too; A Police rating of -5 disallows use of police and you have two extra drones for every military unit away from a base. By running Free Market/Cybernetic you get a -7 Police Rating, but it's still only as bad as -5. The complete listing of these Society Affect ratings are in the Alpha.txt and the Datalinks in-game.
By the way, you *don't* want a probe rating more than +3 because of an undocumented bug in the game which actually rolls your probe rating over to 0 if you're running one that's +4 or more. This affects the Data Angels the most (free covert ops center in every base with Pre-Sentient Algorithms), so if you have SMAX installed scale back their base probe rating to +1 instead.
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