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BigRich
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of the Trentan
May 2001 time: 05:14
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quote: Originally posted by Adm.Naismith
Good point! It was really silly to have to confirm every new research.
I must add that, while detailed future tech are a bit on the SMAC terrain, the Civ 2 generic "Future Tech #" left a bad taste in my mouth 
Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words
Future tech will not add units or feature, only game points, but it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy"; next game they should be "Genetic enhanced alloy" and "Ultralight Computer" |
Thanks!
Just as an idea, what would people think of Future Techs that actually did something. Use a random name generator as above (loved this idea btw) and have some names give beneficial effects. Eg. Ultralight alloys - improves unit movement by 1, Genetic computers +2 beakers for each city over size 5, Universal vaccine +1 happiness per city (very rare this one )
So no new structures or units but a smallish random chance of upgrading existing stuff to give Future Tech research a bit more meaning. I don't think this is going to affect gameplay too much, by the time you arrive at Future Tech (if at all), you should have/be able to clobber the AI flat if you so wish. And if the AI improves to a point where little tweaks like these can make or break a war then I don't imagine anyone will be grumbling anyway
Rich
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:14
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Having followed this debate for some time on the boards, I have been 'won over' onto the side of 'no-future-techs'. As such, I do not support there inclusion in Civ III. Future techs (except for a couple of 'near-techs' are largely ridiculas speculation.
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