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Are Future Technologies A Good Thing??? (Time out:0 days after 05-06-2001, 11:23)
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Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:14
  Old Post 05-06-2001 11:18 Visit Alex 14's homepage!
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Is Future Technolgy Coming Back??? Support Apolyton, buy Call to Power 2

Does anybody know if Future Technology is coming back in Civ 3? If not, then how will Firaxis deal with running out of technologies?

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 05-06-2001 11:42
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Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:14
  Old Post 05-06-2001 12:09 Visit Alex 14's homepage!
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quote:
Originally posted by SerapisIV
Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.


Yeah i completely agree.

BigRich is offline BigRich
Warlord
of the Trentan
May 2001
time: 05:14
  Old Post 05-06-2001 14:44
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quote:
Originally posted by SerapisIV
Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.


Yep I'm with you there. The CTP future techs were quite entertaining at first and the Great Library (in-game) entries for them were quite well done but felt kind of 'tacked on as an afterthought' after a while. Maybe if I played at a higher level there would be more of a 'tech race' but generally once I get to the Modern Age enemy civs can't catch me.

But I digress. What I *would* like to see is an automatic tech selection once you have finished the tech tree. Selecting Future Tech X every few turns gets a bit tedious.

Rich

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:14
  Old Post 05-06-2001 15:55
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quote:
Originally posted by BigRich
What I *would* like to see is an automatic tech selection once you have finished the tech tree. Selecting Future Tech X every few turns gets a bit tedious.


Good point! It was really silly to have to confirm every new research.
I must add that, while detailed future tech are a bit on the SMAC terrain, the Civ 2 generic "Future Tech #" left a bad taste in my mouth

Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words

Future tech will not add units or feature, only game points, but it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy"; next game they should be "Genetic enhanced alloy" and "Ultralight Computer"

BigRich is offline BigRich
Warlord
of the Trentan
May 2001
time: 05:14
  Old Post 05-06-2001 16:32
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quote:
Originally posted by Adm.Naismith


Good point! It was really silly to have to confirm every new research.
I must add that, while detailed future tech are a bit on the SMAC terrain, the Civ 2 generic "Future Tech #" left a bad taste in my mouth

Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words

Future tech will not add units or feature, only game points, but it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy"; next game they should be "Genetic enhanced alloy" and "Ultralight Computer"


Thanks!

Just as an idea, what would people think of Future Techs that actually did something. Use a random name generator as above (loved this idea btw) and have some names give beneficial effects. Eg. Ultralight alloys - improves unit movement by 1, Genetic computers +2 beakers for each city over size 5, Universal vaccine +1 happiness per city (very rare this one )

So no new structures or units but a smallish random chance of upgrading existing stuff to give Future Tech research a bit more meaning. I don't think this is going to affect gameplay too much, by the time you arrive at Future Tech (if at all), you should have/be able to clobber the AI flat if you so wish. And if the AI improves to a point where little tweaks like these can make or break a war then I don't imagine anyone will be grumbling anyway

Rich

Hasdrubal is offline Hasdrubal
Prince
Carthage.
May 2000
time: 05:14
  Old Post 05-06-2001 16:45 Visit Hasdrubal's homepage!
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quote:
Originally posted by Adm.Naismith
Just for fun, Firaxis should add a random tech name composer;
it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy";


Clever!

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:14
Post  Old Post 05-06-2001 16:46
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Having followed this debate for some time on the boards, I have been 'won over' onto the side of 'no-future-techs'. As such, I do not support there inclusion in Civ III. Future techs (except for a couple of 'near-techs' are largely ridiculas speculation.

Biddles is offline Biddles
Prince
Melbourne, Victoria, Australia
Mar 1999
time: 05:14
  Old Post 05-06-2001 17:04 Visit Biddles's homepage!
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By future techs, they mean the civ1 version: you have obtained future tech 1, 2, 3 ...... These just increase your score (or maybe give a tiny production/economic/science... bonus).
Not techs that actually make anything new available.

Good idea on the name generator. I get sick of seeing future tech (some ridiculously high number).

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:14
  Old Post 06-06-2001 08:52 Visit Alex 14's homepage!
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Maybee Firaxis should create some sort of limit to how much science output you can have per turn, for example if it is limited well, you could only be allowed to discover all the techs after 1750 AD, or something like that. This way the person that gets all the techs wins. Future technology is not only unrealistic but boring also.

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