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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:14
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Wow... that actually sounds really interesting but I'm not sure how'd you'd make that work. You'd obviously have to be controlling the Allies right? I don't think the AI could handle convoying or anything like that... But then again, I'm not sure how it could handle wolf pack tactics without creating subs out of nowhere... But whatever. I'd still be interested to see how it turns out.
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Berzerker
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topeka, kansas,USA
May 1999 time: 23:14
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Case - quote: I've half finished a scenario about the Battle of the Atlantic in WW2... |
Great news, but will you be focusing on the sub war? That too would fill a gap, but please don't leave out the hunts for the Bismarck, Graf Spee and the battlecruisers. Is there a forum on how to make scenarios?
Eternal - quote: It would be nice to see, but given the idiocy of the computer, the simplicity of the Civ 2 combat system, and the restrictions on unit abilities, I should say it would be nice to see Civ be able to do this -at least on close-in, tactical level. |
Yeah, I'd hate to be cruising along in the Bismarck only to get sunk in a second, lol. Oh wait, the Hood went down almost that fast Oh well, it would still be nice to have scenarios for Jutland and the Atlantic...
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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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Hey, I was reading the post a bit earlier, and I am brainstorming on a Jutland scenario. I think it should be called Dreadnaught. Anyway, I need a lot of info on the battle of Jutland. Anyone know of a good book one could probably look up at a local library? I really need class info for both sides. That way I could look up in Jane's fighting ships and decide what the strengths shall be.
Since this will be a battle scenario, there'll be no building extra ships, thats obvious. I'll have to read up on the battle to define the turn parameters. Anyone wish to help. Afterall, I myself am new to this scenario stuff too.
OH, and since I hear people want 'alternative' scenarios, I'm also brainstorming on one I'll call 'County Polotics'. It'll be mainly a trade and terrain improvement game. Its going to be a MP game, preferably for PBEM style. The player gets no offensive units (mabey a 1 at most on one or two) like Deputies, Sheriffs and the like. They'll get a politician on occasion, and I'll have tons of trade units. Lets see, there'll be barbarians (renamed outlaws I guess) like bankrobber, terrorists, postal postal worker, teamsters, etc. If you catch them, they'll turn into a chaingang, a slow settler. Of course you can build workers and later engineers. I could go on and on, but I'm lazy and would rather wait to hear the response. Just remember, I'm still brainstorming on these two babies.
Ioanes
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JPetroski
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Sure, you could use multiple events & rules, etc. (two should suffice) and a batch file. If the German player deems Jutland a success, they could load up the new files which would allow them to build ships. You could have that also allow the British to build new ships at a much faster rate than the Germans, so you'd really have to annihilate the Royal Navy at Jutland to stand a chance in the second part of the scenario.
There are a few good maps of the North Sea out there that you can pick up. They'd be good for a scenario like this (as opposed to the entire Atlantic).
Thanks,
JP
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JPetroski
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Case, I've also been working on a battle of the atlantic scenario for awhile. I have my hands tied with a sequel/revision to one of my earlier scenarios (not Ansteig folks, don't worry), and thus I don't really have the desire to finish "Wulf Pack".
I hate to see all that work go to waste though, I have the tech tree, map, units section of rules file, and a few units done as well as a horde of ideas. I'd be willing to hand you over my files and let you know my ideas if you'd like.
If you're interested, email me at Vudak@aol.com
JP
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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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One could do a scenario a multitude of ways. The question is, whats the scale? One could do a scale of very small, with turn incriments of 15 minutes, and a map scale of well, very small, and make it very tactical, and include all the ships involved. And make 'scenarios' based on how well each side did. The Germans still lost the battle even though they sunk more ships than they lost. So as you said it needs to be a pretty good sweep.
Then, on the other hand, one could make a large scale scenario, where the game starts just before the battle of Jutland, with turn frame of a day or two, and a decend map of the North Sea. Technicly ships weren't build very fast and there was a major war still going on in Europe, so a lot of extra ships aren't realistic. If your fleet is wiped out, thats it for your fleet, which is the idea.
Of course one could possibly do them both! Either way it'll take some research. Berserker, if you'd like to e-mail me and we could conference about possibilities and such, my address is JMShrader@aol.com
Ioanes
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