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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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Last night I finished a practice OCC game in which I was beaten by a hastily built AI ship that was launched after I launched my ship.
The civ that beat me stole Plastics, and another Civ (my closest neighbor demanded space flight, but I never willingly gave any advance beyond space flight. So, I'm busily building my space ship and a few turns after Plastics were stolen the message appears "Aztecs build Module". MODULE?!?! I never gave module, and I never saw a message that *anyone* had developed Superconductor.
So, when do I need to stop sharing advances to make sure that I win the space race, and does the AI gift itself with space ship advances so it can keep up with human players?
John-SJ
edit: typo
<font size=1 face=Arial color=444444>[This message has been edited by John-SJ (edited June 13, 2000).]</font>
[This message has been edited by John-SJ (edited June 13, 2000).]
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Aurelius
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San Francisco
Dec 1999 time: 05:12
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If AI has Seti or Hoovers, I get real nervous about giving away later year science. Also, some OCCer's refuse to trade or give Refining as it can give AI a tech path resulting in a premature Flight causing the expiration of Colossus wonder.
I think AI can steal science during trade like humans do...I've had simular exeriences to yours.
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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I concur with everything. I used to advocate giving away anything anytime to anyone, but getting beat to AC by an AI spaceship with 16 Components several times kind of changed my philosophy.
But a lot depends on the game. As a general rule, I draw the line at Combustion, but if the AI seems really slow or is really behind getting techs, I might go farther. If the AI is getting techs pretty quickly, I'll start being stingy a little earlier.
Usually, I can determine which approach to take by the time I discover Railroad.
Also, if some piss-ant civilization from the other corner of the world is demanding something, I'll likely tell them to go stuff it. But if it is the strongest nation on the planet (who happens to have several large cities surrounding your city), I'm more likely to cough it up.
And yes, if you give away Space Flight, you can reasonably expect every other non-backwards AI civ to have it within the next turn or two.
[This message has been edited by vik (edited June 14, 2000).]
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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Hey, there's some great advice here, thanks to everyone who responded. About the second part of the question, does the AI give itself techs if the player gets too far ahead?
John-SJ
edit: typo
[This message has been edited by John-SJ (edited June 14, 2000).]
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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Steve,
So true. I was playing OCC2(?) over again as practice. The first time I played it the French (just to the north-east) were constantly on my case and for the last half of the game at war with me.
This time I had an alliance with the French and was determined to keep it. I did give them Space Flight when they demanded it, but they weren't the real threat. Some time earlier the Aztecs had broken the alliance we had and about the same time the French were demanding space flight the Aztecs sent a spy and stole Plastic.
I probably still would have won except the Aztecs went to war with me (sneak attack) and even though the French formed a buffer zone with a couple of cities they were still within bomber range. I had to bolster defenses and doing that I lost my edge. The Aztecs seized the advantage and, launching later than I, still beat me to AC.
John-SJ
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