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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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Is there a limit on the number of threads I can post? I thought I read something about that. Oh well- this'll be the test.
I believe all happiness should originate from trade, and if you have time, from wonders. A constant flux of settlers building roads for you democracy [in MP, why have any other government] will interconnect your cities and accentuate trading. More luxeries, more happy.
Now, my primary problem with trade is that I'll take the time to build a caravan and some ***** kills it because I'm not his ally. Trading should be part of an alliance, but also the thing of each civ to trade with any city he can.
My strat is to build say five or six caravans and hold them till someone pops along with the right cities [proper distance and primed]. For instance, if I have spice, I'll build spice so that when I come across a size five or four city that wants spice I have it right now to give him, not so that he could build it for himself and I end up using the caravan on myself.
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still one of my weaker points in the game. I'm getting better, but occasionally if I get cought up in a war, I neglect caravans. I don't build nearly enough caravans. I spend too much time building city improvements. I should rush build improvements. I don't only because I save it for key wonders. I need to get off the wonders crutch I know. There really are only 2 or 3 that are important. The other ones are just conviences.
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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:12
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I find each MP game I play, the less and less I build improvements and more and more I build caravans. And war units cause I like war.
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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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You need trade routes before improvements. Cause by the time you should be building University, your caravans should be bringing in 5 or 6 extra trade arrows per turn, if not more. Those improvements take too much time to be worthwhile if you haven't the routes to support them beforehand.
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Ming
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The faster you can establish three trade routes for each city, the better. It's one of those things that just keep giving, so sooner is better than later. Plus, it's key to establish them before invention, because the bonus is better before than. While waiting to get trade so I can build caravans, I will try to build marketplaces in the cities, and usually temples too (Deity). If I have time, and the city has lots of science, maybe a library... If I know I'm going get trade in a few turns, I will start building a military unit, and switch it over to a caravan when I can.
Again, build caravans, and when you have enough of them, build some more 
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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:12
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It's always good to have a few caravans handy for rush-building of wonders, too.
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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:12
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Well, you keep five caravans handy when you start a wonder [jump start] and you finish with caravans. But the initial jump will get you far.
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