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Darkstar
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Huntsville, AL, USA
May 1999 time: 23:14
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Some things to keep in mind...
the F2 screen is inaccurate. It doesn't even properly reflect the actual labs you are getting a turn. It's been proven that punishment spheres and other things tend to throw it off. Although, that early in the game, I would hope it was working for you. 
Second, once the cost of a tech is fixed, I haven't seen it change. But the techs known DO play into the amount you need for your next tech figure, and how much you need to get the next one. Early on, it shouldn't throw too much of a curve into the matter.
Third, Firaxis often uses different algorithms to do the same. Since the F2 screen certainly isn't accurate compared to the actual labs earned a turn, I would expect differences between what is "predicted" and when you get it. It sucks when you are plotting stuff out like that, but what are you going to do? It's SMAC.
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:14
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Here's another data point. Multiplayer game, as Peacekeepers. In M.Y. 2104, I checked the F2 screen and observed that I had accumulated 15 research points, whereas the cost for a new tech was 14 points. I was 1 point over the requirement.
This was my first tech other than Biogenetics (started the game with that). I had no facilities at all.
On the next turn, I checked F2 again and saw that I had accumulated 4 research points. This was not the correct value -- I should have had 7 points, if all of my bases had contributed their full science output.
Since my HQ produced 3 science points per turn, it appears that the following sequence occurred:
- Start of turn: research pool full. Begin city upkeep.
- Process HQ: 3 points added to research.
- Check for full research pool: yes. Give tech, prompt for next tech and flush research pool.
- Continue city upkeep. Next 2 bases processed, 4 points in research pool.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:14
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I'll add my .02 €.
DS, I thought that you yourself had corrected some presumptuous assumptrions of mine, stating that in some cases the tech cost may change underway.
It's rare to be seen, but 2 years after that thread at ACOL I have indeed gained few experiences about that out of direct observations.
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First .01 €, it seems to be pretty conclusive that before you discover your first techs (that is, the first one which actually comes out of your LABS), the tech cost is NOT fixed.
This means, if for instance you get a tech from a Unity Pod BEFORE you discover your first tech, your tech cost is (or rather "may get"...) *immediately* recalculated. The same if you meet someone that early and trade your factional initial techs.
__
Second .01 €, I've recently seen in a pbem just past M.Y. 2150, where I have the EG since few years, the tech cost of another faction drop down slightly in the middle of his tech stint.
The guy had a high tech cost as at some moment he was leader in techs. Due to Council called, diffuse contacts, many artifacts linked, field divided in two warring alliances which immediately share all the techs except to that guy because he's exposed to the other side probes (my probes...), all the other factions gained 4-5 techs each in 1-2 years.
The guy suddenly found himself as the one with the least techs in the game (from an in-game PoV, his Pactmates will be updating him at first occasion...).
When I have the EG I keep tables with the main game parameters for all factions, and I store every turn's table in a .xls.
I observed his tech cost drop down over that turn, offhand I'd say about 2-3% (20ish labs over a 800+ tech cost). In that turn he did not receive any tech, nor change his research goal, and he's far from his next discovery.
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Icing on the cake, I didn't analyse it systematically, but I recently noticed that (at least in the early game), when you pop a Unity Pod a few labs (1-3ish) will be accumulated too.
It might not have been you case here, but you could have begun your turn with 13 labs out of 14, popped a pod and got to 15 labs accumulated out of 14 needed. Unfortunately, in midturn that event does not trigger the check for tech discovery.
Last edited by MariOne on 10-10-2001 at 21:53
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:14
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Ah...! The pod-popping could certainly explain it. I had no idea that you got a handful of lab points in addition to the other effects. That's definitely something I'll bear in mind from now on!
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