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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:14
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In previous games as the Angels I have led in tech so was not able to witness/ verify their faction ability to "hack" techs known to 3 others. However, in my current game I have seen in it action and noticed some curious quirks to it.
When finally I got some probes off my tiny island and around the globe to infiltrate other factions, there were many techs I was behind in, and several I'd chosen not to pursue. Notably Social Psych and SotHB. I suspected there'd be three others who had it (confirmed by infiltration) so I did not pursue that branch (going instead for crawlers and lifting of restrictions).
With the third infiltration, I expected to see the techs flowing in like waters. No such luck. No Social Psych, no SotHB, no nothing. Big bummer.
A few turns later, as I was resigning myself to having to steal all those techs, they started arriving in the mail. Adv Mil Alg, Adv Sub Theory, Optical Computers, Superconductor, Fusion Power (I did say I was behind in tech). But still no Soc Psy or SotHB.
So my question has to do with the techs granted by the Angels' hacking. No low-level techs? Only techs for which the prerequisites are known? Any experiences which might help shed some light on the subject?
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Ned
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of Aptos, CA
Oct 1999 time: 21:14
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Eawicker, To best use the Datalinks or Rose's abilities, you have to be slightly behind in tech. The only problem is if one if the other factions breaks into a comfortable lead. They then are in a position to grab all the SP's, which is undesirable.
If the one in the lead is you pact mate, they will most probably constantly give you technology, but not technology necessary to build an SP. But this is no real problem if you are only a short distance behind. All you have to do is conduct a short sprint - let's say 100% Labs, to catch up.
If the faction in the lead is an enemy, just steal the technology. Rose is great at probes.
It gets really dicey, however if the faction in the lead is a treaty partner and you don't want to piss them off by stealing technology from them. Here you could try stealing the technology and framing an enemy. It is risky. But to reduce the risk, increase your probe rating. Be sure you are in Fundy and are not in Knowledge.
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