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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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The problem may be caused by my poor english...
But if your settler is the last unit assessed on the current turn and his work job be finished the next turn, then you can click him preventively before you press Enter (end of turn): he won't continue working the next turn.
Do you refresh both versions (apolyton and angel fire)? I hope so (but I would be lazy to do it): I have re-read the apolyton now.
2.2 3rd paragraph
Irrigation can only be built if a square immediately (not diagonally) adjacent is ocean, river, or is a non-city square with irrigation.
Are you sure that an adjacent city square with a river works?
quote: Originally posted by SlowThinker
2.2 3rd paragraph: continuation
Test result: Even the city square that was irrigated before building a city don't allow irrigation |
I would include it. One day somebody could test it again...
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Ribannah
Note, however, that the city square (if not on a river) doesn't actually show as irrigated on the screen until it borders on an irrigated square (or river or ocean), |
I don't understand... Do you mean that city square doesn't actually show as irrigated on the world or city screen?
I don't know how I can see the irrigation/non-irrigation of the city square.
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Adam Smith
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Maryland, USA
Jan 1970 time: 00:14
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Gastrifitis:
A very useful compilation indeed. Thanks for taking the time to pull it together.
One suggestion:
In 3.2.1. TABLE 3-Work time for Settlers and Engineers, you might want to clarify whether the number of turns to build a railroad is from scratch or given that a road is already in place. I think you reported the former, but the number of turns given a road in place might be more relevant to actual game-play situations. (If you are using railroads to connect cities, you would almost always build them atop existing roads.) IIRC, railroads are essentially "double" roads, so building a railroad atop an existing road cuts the number of turns in half.
edit: spelling
Last edited by Adam Smith on 23-07-2001 at 22:37
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Shaft
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Berlin
May 2002 time: 06:14
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I'm not sure if this was posted allready here(sorry, but it is a lot to read) but Slowthinker suggested me to post it here, so I do.
I read something in the Great Library Index about the settler building in the size1 capital. I think some question weren't answered or I'm blind.
The food box remains filled. The settler costs 1 shield and one food.
Another Trick with Settlers for Micromanagers. Whith the right timing, your cities will remain decreased for only the one turn when you build the settler. Multiply the size of your city with ten and you see, how much grain you need, so that the city grows within the next turn after you build your settler.
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Shaft
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Berlin
May 2002 time: 06:14
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quote: I thought if you wander for ages before founding then you have no science collected... |
You may found Mona in a hut (is it possible to find a form of government in a hut?, i never did) or you got right from the start, what is definitely possible or you already captured another city without founding one. But I advise you not to do this, because you won't have a capital then(No palace).
quote: Do you mean the unit support?I think the settler has a regular support: i.e. the shield support can be 0 if there is no other unit.
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Yes it can. But in the GB there was the question, if these "special"settlers need a support. Yes, they need it, referring to your form of government.
quote: Shaft - not quite a size 1 capital - it must be your only city at this time as well |
Yes, that's what i meant. Sorry.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Shaft
You may found Mona in a hut (is it possible to find a form of government in a hut?, i never did) | The "monarchy" tech? probably yes (SG?). But can you switch governments with no city? I guess you can.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Gastrifidis, are you there? Your page at angelfire is away...
Temporarily I post a copy of the original page from my harddisk.
The original text (it includes also pictures): Load the attachment
Attachment: info settlers.zip
This has been downloaded 12 time(s).
Last edited by SlowThinker on 08-03-2004 at 04:23
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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It is hard to decide it's a cheat. Only if you forbid also to cumulate, carry and transmit Settler's work.
BTW also in SP I often wake the Settler up: I never know if some attacker will come or I will change mind and send the Settler to another work.
But it changes MP in comparison with SP very much. Good thing is that it favors work on squares, grow cities and not to found new cities as fast as possible. Bad thing is that you always build a roads - and so there is less strategic deciding for players.
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