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War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:14
  Old Post 09-07-2003 08:40
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#61 Report this post to a moderator
Avatar Enlargement: We've got the solution

wow, i am in the same boat as Rah, i never spent the time to calculate...i knew it was faster too and always wondered why one set finished before the other

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:14
  Old Post 09-07-2003 13:21
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#62 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by rah
just no one put together what was happening on latter turns.

This is what makes people like samson, solo or SlowThinker very precious for us gamers and warmongers

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:14
  Old Post 09-07-2003 18:27
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#63 Report this post to a moderator
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Yep, we seem to spend more time playing, and they spend more time thinking.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:14
  Old Post 09-07-2003 19:48
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#64 Report this post to a moderator
Get a bigger avatar today!

...though SlowThinker also uses 'a lot of time'/turn when playing

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:14
  Old Post 09-07-2003 21:30
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#65 Report this post to a moderator
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I would have guess that.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:14
  Old Post 09-07-2003 21:42 Visit SlowThinker's homepage!
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#66 Report this post to a moderator
Put an end to popups!

This thread don't deserve spam...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:14
  Old Post 09-07-2003 23:32
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#67 Report this post to a moderator
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You're correct, so I'll stop it here.

But I do agree with La Fayette, you guys have made some great contributions for us wardogs. Even if we don't use it down to the smallest detail (due to the nature of MP games), the general overall concepts have really helped our games. You all are to be commended.

Thanks,

RAH

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:14
  Old Post 10-07-2003 08:15
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#68 Report this post to a moderator
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yes a job well done, i dn't have the patience to go through it all..especially when i know alot of it but can prove algorythms or the theory behind them with numbers.

well done and keep it up...soon you should be able to program your own game

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:14
  Old Post 06-03-2004 21:25 Visit SlowThinker's homepage!
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#69 Report this post to a moderator
no transfer of work between settlers (??) Remove this text

I found a case where the work of individual Settlers working on the same square is not cumulated.
As everybody knows, the last Settler that performs work on a given square gathers aggregated work/charge of all Settlers that are also on that square.
But in GOTM #38 it is not true!
See the attachment. At Persepolis there are two Settlers, one is homed in Tarsus, the second one in Arbela. Tarsus' Settler has 1 pre-charge, Arbela has 0 pre-charge. They usually (not always!) keep their work on this map.
I tested both FW and MGE, there is no difference.
It is a FW save.

If you want to watch the pre-charge easily load the Civ2Admin v. 0.5 (in debug status) - it shows the pre-charge of Settlers. Download is here: http://apolyton.net/forums/showthre...522#post2783157

Settings of GOTM #38 are here: http://forums.civfanatics.com/showt...&threadid=80181

Attachment: xe_b1600.sav
This has been downloaded 0 time(s).

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:14
  Old Post 07-03-2004 01:21
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#70 Report this post to a moderator
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If Tarsus = Praha and Arbela = Bratislava, then I guess what happened
... otherwise: no idea

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:14
  Old Post 07-03-2004 03:42 Visit SlowThinker's homepage!
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#71 Report this post to a moderator
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I restarted Civ2 FW, reloaded the position - and now, it works normally...
Maybe it depends on the wheather...

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:14
  Old Post 15-05-2005 18:14 Visit SlowThinker's homepage!
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#72 Report this post to a moderator
Lose 30 kilos (of popups)

I would like to point out something about the rules.txt settings:

Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou

explanation of the row:
no = no irigation possible
1,10, 0, = +1 food after Irr., 10 turns to complete, 0 ai-likes-to-irigate

So on Mountains there is no irrigation possible and still some effect of irrigation?
The answer is: Settlers and engineers cannot irrigate, but you get an irrigation if you build a city.

But civilopedia is brief about this, it only says irrigation is possible.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:14
  Old Post 17-05-2005 20:07
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#73 Report this post to a moderator
Full PM-box? Change here!

I just recently discovered you can Cheat-Mode irrigate mountains (and farmland, too, I think...). Sounds like changing the NO to YES in RULES.TXT would allow Set/Eng to do it themselves.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:14
  Old Post 17-05-2005 21:24 Visit SlowThinker's homepage!
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#74 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Elephant
Sounds like changing the NO to YES in RULES.TXT would allow Set/Eng to do it themselves.

I think so.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:14
  Old Post 23-05-2005 10:32
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There is an error in Gastrifitis' otherwise excellent treatise on Settlers and Engineers. The following is incorrect

quote:
Originally posted by Gastrifitis

4.2. Using several workers on the same task

If you send three Engineers to the same square, tell them to Transform, and just leave them to it, the third Engineer’s efforts will be wasted. The project will not be completed any faster than it would have if only two Engineers were working the square. The game just doesn’t work that way.



quote:
Originally posted by Agricola

TABLE II summarizes the number of turns required by 1, 2, 3, 4 and 5 Engineers to irrigate, mine or transform each type of terrain. For example, the number sequence 20,10,8,7,8 indicates that it will take 1 Engineer 20 turns, 2 Engineers 10 turns, 3 Engineers 8 turns, 4 Engineers 7 turns and 5 Engineers 8 turns to complete the task. The fact that 4 Engineers require less time than 5 is not a misprint.
code:
TABLE II ------------ IRRIGATE ---- MINE ----- TRANSFORM Desert-----/ 3,2,2,2,2 / 3,2,2,2,2 / 10,5,4,4,4 Forest-----/ 3,2,2,2,2 / xxxxxxxxx / 20,10,8,7,8 Glacier----/ xxxxxxxxx / 8,4,4,3,3 / 20,10,8,7,8 Grassland—-/ 3,2,2,2,2 / 5,3,3,2,3 / 10,5,4,4,4 Hills------/ 5,3,3,2,3 / 5,3,3,2,3 / 10,5,4,4,4 Jungle-----/ 8,4,4,3,3 / 8,4,4,4,3 / 10,5,4,4,4 Mountains—-/ xxxxxxxxx / 5,3,3,2,3 / 30,15,11,11,11 Plains-----/ 3,2,2,2,2 / 8,4,4,3,3 / 10,5,4,4,4 Swamp------/ 8,4,4,3,3 / 8,4,4,3,3 / 20,10,8,7,8 Tundra-----/ 5,3,3,2,3 / xxxxxxxxx / 10,5,4,4,4

I am surprised by some of the irregularities in the results and by how little the use of more than 2 Engineers actually speeds up the work in most situations. Players may want to consider carefully whether it is worthwhile assigning extra Engineers to speed up the completion of a task by a turn or two.


The preceding quote is from
http://forums.civfanatics.com/showthread.php?t=90129

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:14
  Old Post 25-05-2005 06:34
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#76 Report this post to a moderator
Put an end to popups!

I don't have the link with me, but someone else (Xin Yu?) discovered that the first worker "passes" his work points on to the second worker. If you then "deactivate" (get the work order off the shield by clicking once after the work has been passed) the first worker and activate a third worker, the second worker will pass the two accumulated work points on to the third. Stacks of 5 or 10 workers can do jobs in one or two turns in this manner.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:14
  Old Post 25-05-2005 12:37
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#77 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Elephant
I don't have the link with me, but someone else (Xin Yu?) discovered that the first worker "passes" his work points on to the second worker. If you then "deactivate" (get the work order off the shield by clicking once after the work has been passed) the first worker and activate a third worker, the second worker will pass the two accumulated work points on to the third. Stacks of 5 or 10 workers can do jobs in one or two turns in this manner.


I never cease to be amazed by the inginuity shown by the experts in this game. I'm not sure whether I'll ever have an opportunity to use this trick, but its worth knowing.

RJM at Sleeper's

 
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