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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > A new modpack: The Roman Empire
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apiquinamir is offline apiquinamir
Settler
Clovis, CA
Jul 1999
time: 21:14
Post  Old Post 09-06-2001 04:29 Visit apiquinamir's homepage!
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#1 Report this post to a moderator
A new modpack: The Roman Empire Support Apolyton, buy Civilization 2

Today I have released my first patch (will be modpack) that went public. It is based on the growth of the Roman Empire. I would like other people to test it and give me ideas for improvement before I create a corresponding scenario for it. The webpage for it is http://www.geocities.com/apiquinamir/modpack.html
The rest of the necessary information for it is in the readme and in the credits option in the game itself.

Masis is offline Masis
Warlord
London
May 1999
time: 05:14
Wink  Old Post 09-06-2001 09:56
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#2 Report this post to a moderator
Bono! Increase Your PM Length

The graphics, especially the marbled border and the 'Roman Geographic Table' is nice.
The use of railroad as a Roman road is good, I did the same in my Age of Alexius scenario calling them PavedRoads. The only questions I can find are...

1) Why, after such a good graphic demonstration, is Mediolanum (Milan) using an Islamic style city?
2) The Roman city style looks blurred, a sharper image would enhance the game.

Thats all I can find at the moment, otherwise the first version is excellent to behold!

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:14
  Old Post 09-06-2001 13:20 Visit Henrik's homepage!
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#3 Report this post to a moderator
Enter the AD-FREE zone

Why don't you post this in the sleague forum as well?

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:14
Thumbs up  Old Post 09-06-2001 18:55
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Suffering from ads?

Great idea using the Roman city style from CAESAR II, although small cities look like waste dumps.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:14
  Old Post 12-06-2001 21:17 Visit Marquis de Sodaq's homepage!
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Support Apolyton, buy Galactic Civilizations

One thing that comes to mind is your irrigation (or is that the farmland?) - it makes it impossible to see whether there is grassland or plains underneath. Allowing these to be differentiated might help a bit. Otherwise, it looks good!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:14
Wink  Old Post 15-06-2001 00:33 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete



You might find this file useful.

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:14
Thumbs up  Old Post 15-06-2001 17:26
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Support Apolyton buy from Amazon

Yeah, that's the one.
Nice thinking St. Leo.

apiquinamir is offline apiquinamir
Settler
Clovis, CA
Jul 1999
time: 21:14
  Old Post 20-06-2001 09:08 Visit apiquinamir's homepage!
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Support Apolyton, buy Civilization 2

Sorry about the delayed reply...

The reason about Milan having an Islamic icon was because the graphics sets I implemented were not completely compatible with the Rome scenario that came with Civ2. I am in the process of making a much better one right now.

Thanks to St Leo for those graphics. Mine never did turn out the way I wanted.

I am still trying to figure out a way for the irrigation and mine icons to appear more aesthetically in the game.

My main concern is the compatibility between the units and the tech tree. New ideas to get them to work better historically would be greatly appreciated. I need ideas for wonders too.

apiquinamir is offline apiquinamir
Settler
Clovis, CA
Jul 1999
time: 21:14
  Old Post 22-06-2001 06:57 Visit apiquinamir's homepage!
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Avatar Enlargement: We've got the solution

I have made available for download on the website stated in my first post the first scenario for the patch. It is a play-test version, since I am still working on the various aspects of the way the patch works. I still need ideas to improve the tech tree and the buildings.

Last edited by apiquinamir on 22-06-2001 at 08:57

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:14
  Old Post 22-06-2001 20:31
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Tired of ads?

damn it all!!!!!!!
this screwed up my game and my disk got destroyed a week ago! damn damn damn..
now it wont play at all..

apiquinamir is offline apiquinamir
Settler
Clovis, CA
Jul 1999
time: 21:14
  Old Post 23-06-2001 09:22 Visit apiquinamir's homepage!
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Full PM-box? Change here!

The reason why that made your game stop working properly is probably because it is not the right version of it. I'll put a version for version 2.42 on the website for people who haven't bought the later versions.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:14
  Old Post 24-06-2001 01:35
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Remove this text

yeah i have 2.42 you never said what version it was for in the first place..

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:14
  Old Post 24-06-2001 01:40
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#13 Report this post to a moderator
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well ive been meening to upgrade to mge

apiquinamir is offline apiquinamir
Settler
Clovis, CA
Jul 1999
time: 21:14
  Old Post 24-06-2001 03:45 Visit apiquinamir's homepage!
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Support Apolyton buy from Amazon

Today I have released version 1.21 of the patch/modpack. The changes include fixes of the problems already mentioned on here and a few others (quite a few) that I found while playing. There are also a few new features included.

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