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apiquinamir
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Clovis, CA
Jul 1999 time: 21:14
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Today I have released my first patch (will be modpack) that went public. It is based on the growth of the Roman Empire. I would like other people to test it and give me ideas for improvement before I create a corresponding scenario for it. The webpage for it is http://www.geocities.com/apiquinamir/modpack.html
The rest of the necessary information for it is in the readme and in the credits option in the game itself.
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apiquinamir
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Clovis, CA
Jul 1999 time: 21:14
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Sorry about the delayed reply...
The reason about Milan having an Islamic icon was because the graphics sets I implemented were not completely compatible with the Rome scenario that came with Civ2. I am in the process of making a much better one right now.
Thanks to St Leo for those graphics. Mine never did turn out the way I wanted.
I am still trying to figure out a way for the irrigation and mine icons to appear more aesthetically in the game.
My main concern is the compatibility between the units and the tech tree. New ideas to get them to work better historically would be greatly appreciated. I need ideas for wonders too.
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apiquinamir
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Clovis, CA
Jul 1999 time: 21:14
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I have made available for download on the website stated in my first post the first scenario for the patch. It is a play-test version, since I am still working on the various aspects of the way the patch works. I still need ideas to improve the tech tree and the buildings.
Last edited by apiquinamir on 22-06-2001 at 08:57
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apiquinamir
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Clovis, CA
Jul 1999 time: 21:14
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The reason why that made your game stop working properly is probably because it is not the right version of it. I'll put a version for version 2.42 on the website for people who haven't bought the later versions.
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apiquinamir
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Clovis, CA
Jul 1999 time: 21:14
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Today I have released version 1.21 of the patch/modpack. The changes include fixes of the problems already mentioned on here and a few others (quite a few) that I found while playing. There are also a few new features included.
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