Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Ancient Times
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 09-06-2001 11:10
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ancient Times Increase Your PM Length

I wanted to reply to Diablo's thread but since Diablo and KrazyHorse have to act like dumba**es I couldn't. Don't take offense to my comments Diablo and KrazyHorse, I'm just joking. So I just started it all over. I would like to have more turns in the early stages of the game but many things in the game would be distorted. Such as the techs, you would be discovering all of the techs ahead of their usual time. The size of your cities would be too big too fast. Discovery of the world also would occur too fast. Global warming could possibly occur as early as the 1800's. My point is more turns in the early ages would be nice but too much of the game would have to be changed. Any comments?

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 09-06-2001 11:43 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

I know it's true that the early stages pass through very fast in Civ, but I think it was the easiest way for the designers to replicate what is an unavoidable conclusion in studying the past: the rate of change experienced by mankind in all areas of life is miniscule during the early historical era as compared to later periods. The life of a man in 1000 B.C. was very similar to the life of a man in 500 B.C. No one from 1500 A.D. would be able to adjust easily to today's lifestyle; the consequences of technological and social advances are staggering. We have to face the fact that everything went slower previously. If you're a "fun, not realism" sort of player, then bear in mind that Civ is an exponential game. The more you have, the more you can build. Early turns have to go by so fast because there is so little to do until you've built up sufficient infrastructure to get the industrial machine really rolling. The only thing I can suggest to put more emphasis on early stages is playing scenarios which are more limited in scope than 6000+ years.

Grim Leaper is offline Grim Leaper
Chieftain
england
May 2001
time: 05:14
  Old Post 09-06-2001 21:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

I agree that there should be more going on in ancient times as it is that part of the game i most enjoy: you start with a city and must explore and expand gradually trying to grab useful land. You begin to meet new civilisations and there are early border disputes etc. This age would pass very quickly, but i think this might be on the change in civ3. With the introduction of resources there will be more diplomacy involved, and with a possibility of more civilisations per game.

I would be very interested if any other things have been introduced to make the start of the game more interesting (hint, hint FIRAXIS)

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 09-06-2001 22:21 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Grim Leaper
I agree that there should be more going on in ancient times as it is that part of the game i most enjoy: you start with a city and must explore and expand gradually trying to grab useful land


i agree. i often find the latter part of the game (when im done expanding and building infastructure) rather boring.

the cultivation of the land, and building an empre out of a few indivudal cities is what made it fun.

but in civ3, i suppose this will be different.

expansion will be hindered because of the whole "need to be on a road for lux" deal. so you cant just go and grab land. and if you dont have seafaring (or whatever the heck you need, firaxis never answered that) you cant build ports and hop on a new continent.

i'm actually a fan of micromanagement.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:14
  Old Post 09-06-2001 23:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Somebody had a suggestion a while back (forgot who) about giving players a unit at start to explore with, in addition to their starting settlers. That could relieve some tedium, as at least the 1st several turns would allow for something being done.

I still support Grumbold's(?) idea of having the 1st 2 settlers create larger than size 1 cities at start, + having some structures built in (i.e., temple, marketplace, maybe granary). Hey, the capital starts with a palace, right? And you don't always have Masonry at start. But it would affect the later game dramatically, allowing earlier expansion.

Also civ1 had civ tech discovery rates halved after 1AD. Perhaps civ3 could do something like that, but in reverse...slower research in the beginning but accelerated after 1500 or 1750 or certain discoveries, like industrialization or university...dunno how I feel about this idea, but I thot I'd toss it out there...

quote:
i'm actually a fan of micromanagement.


Die, heretic!!!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0337 seconds (89.01% PHP - 10.99% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net