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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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quote: The initial premise was very good, and the way you had the SLIC set up was creative.
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, but the SLIC needs mostly a complete overhaul 
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One thing you need to work on is the idea that Earth will cut off supplies to any warmongering civs. I do not think in the long term that this will work for the AI - especially if the AI is prone to start skirmishes.
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That is true. The AI shall/are no longer cut off from earth by war.
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Are you planning on adding new techs and new units? As you know, I can assist you in the graphics end of this with the existing sprites and tga files - I now have all of the CTP1 units converted to CTP2 tgas, so if you need any, just email me. Same with the techs.
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Yes I am, and thanks for the offer. If you could send me the fusion tank, space engineer, and space marine for now, I would be very grateful. Techs are mostly my own additions, for Low-G warfare and large-scale terraforming
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I would also like to see if there could be any random events programmed via SLIC into the scenario. (like pop loss due to accidents that occur in the harsh Mars environment) Is this possible to do? |
It is definitely possible, though I might have some difficulties with it. How often should the accidents occur? Should the risk be cumulative, can the AI take the added strain? What "accidents"? A bubble-dome bursting shouldn't be too difficult to code, say maybe a 1% chance each turn that one of your cities will lose a pop, or 1/2 its total population maybe in extreme cases. An earthquake would be harder to do, and there was a long standing project when the game was first released to try and get natural disasters into CTP2. I would be very hesitant to add in extra SLIC just for the sake of it, but the dome-bursts I will definitely consider, at least for human players.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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Update 17/6/01 Did that catastrophe code, but it only affects the human player. 1% chance of a bubble burst, 0.1%chance of an earthquake, which will also look at 4 random tiles around the city, and destroy all the tile improvements there.
I have now done all the techs, and redone the units.
Most units available before the completion of "Mars Atmosphere" wonder have "fuel" points, to simulate the reliance on oxygen. The basic astronaut unit can only stay outside the dome for four turns. Astronauts are also very cheap, they can build, effectively by converting a pop. point to a unit. This means that, like settlers, BuildingRemovesAPop.
I am planning to do the buildings this week, and sort out the pictures for the new techs.
Most of the SLIC is done too, and hopefully it has no bugs in it. I have not encountered any so far. Now the rules are (almost) complete, I have two major challenges, the AI, and the Great Library.
I had an idea about the AI, I think the problems might lie in the starting strategies that the AI uses, so I will get rid of them, and make sure all the other civilizations are "aggressive expansionists" to give them a decent chance of winning.
The Great Library will take me ages, I have to update mostly all of the 36 units, 40ish techs and a few wonders and buildings 
Its going well though, ideas still welcome.
Ben
Last edited by Immortal Wombat on 18-06-2001 at 01:57
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