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debeest
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It seems to me that I've seen something about being able to turn certain squares into specials by mining them, if they "should" be specials according to the pattern, but aren't. But I tried doing this and had no luck. Can anybody point me to an answer?
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:12
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If you have the map editor installed, open it and generate a 'new' world--one that is all ocean. This will show you the 'true' pattern, of which the 4-special 'pinwheel' is the most recognizible aspect. Go to 'tools' and play with the 'Resource Seed'; you'll see that the way whales and fish are placed changes, but the overall pattern remains.
Now make a swath of grassland, as large as you like; you'll find that the shield pattern is really quite simple--sort of an elongated checkerboard. There may be exceptions to the pattern at the seam (on a round world).
Finally, make a swath of prarie, swamp, whatever. This will show you the pattern of the huts. With enough practice, you should be able to predict with close to 90% accuracy. Generally speaking, if it would complete two pinwheels, it's a sure bet; if it would complete four, look again, because you're seeing things... 
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jpk
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Minneapolis
Feb 1999 time: 05:12
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This is the easiest rule for specials that I know:
If a square has a special and you count 8 squares either east or west, then that square will also have a special, perhaps hidden.
The only exception is if the circumference of your world is not divisible by 8. Then there might be goofy things going on in one vertical swath of the map. If you do not see any goofiness either north or south of the region in question then I do not believe there will be any goofiness pertaining to the square in question.
I never play on a flat map so I know nothing about the situation on such maps.
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