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Your.Master
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Port Elgin, Ontario, Canada
Apr 2001 time: 05:14
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Two things in this post, really.
First: have you ever been annoyed when you are attacked, and your ally gets involved and scoops up all of your captured cities, essentially having your ally capture your cities without having to declare war in you? I propose that it wouldn't take away fun factor or take a lot of time to have it so that when your allies liberate your cities, those cities revert to your control (or have a diplomatic agreement option in the alliance terms that that will be so). It always annoyed me to death to see my beautiful light-blue cities go white and then allied purple!
Second, and possibly less liked: Maybe there should be one last chance for underground movements. What I mean is, when the last city of a country is captured, that country MAY get one last chance to uprise and take a couple of cities. This is both realistic and potentially fun, since this sort of thing has happened in history and wouldn't you love to take over that enemy nation that had you crushed for 50 years/10 turns? Your last city, if High-culture and captured by low-culture civs would probably like to rebel. Maybe a few units could be crawling around, trying to help out allied liberation (see above). Remember the French underground in WWI? And how many countries have been destroyed for centuries, just to reappear again almost unchanged. I can see this getting annoying if you finally take over your bitter rival and then it just shrugs off your control, so the rebellion should be rare and with a low - not impossible - chance of succeeding. It probably won't get in but I've always liked the idea of me getting one last chance if I look like I'm toast.
Your thoughts?
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:14
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The topic of co-allied liberations has been discussed LOTS AND LOTS!!! But I am glad you brought it up again, I think it needs refreshing.
Here is my liberation model:
Say...you get into a big bad war with another civ, and during that war you lose a couple cities. After a while, you ally with someone, then they help you in your war, and liberate one of your cities. Now, he has your city, and obviously you want it back, you can ask for it back (through diplomacy if course), and he has three choices,
1. he can give it back, and it auto. becomes yours again.
2. He can refuse.
3. He can offer to compromise, for example, in exchange for the liberated city, he offers you 10 gold per turn or something.
If your ally refuses to give your city back, then you have the choices of either ignoring the city and moving on, or stopping the alliance, or compromising for the liberated city.
This would be the same with you if you liberated one of your ally's captured cities.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by Diablo, Bro. of Mephisto
Say...you get into a big bad war with another civ, and during that war you lose a couple cities. After a while, you ally with someone, then they help you in your war, and liberate one of your cities. Now, he has your city, and obviously you want it back, you can ask for it back (through diplomacy if course), and he has three choices,
1. he can give it back, and it auto. becomes yours again.
2. He can refuse.
3. He can offer to compromise, for example, in exchange for the liberated city, he offers you 10 gold per turn or something.
If your ally refuses to give your city back, then you have the choices of either ignoring the city and moving on, or stopping the alliance, or compromising for the liberated city.
This would be the same with you if you liberated one of your ally's captured cities. |
Your proposal is good, but I'll prefer two different diplomatic action: when your ally enter at war with you, there should be a general agreement about money, tech, trade pact, etc. to gain for war alliance (as USA did with Great Britain before starting help at WWII). The more you are in trouble, the higher the cost you must pay.
Second diplomatic agreement should be at war end (or war pact end) when you should decide to honor your previus agreement or offer some change to it: the more your ally help you, the more he can ask (did your ally give you enough powerful units? did the war ended with a great victory or you simply survive?).
In any case cities must automatically go back to previus owner: if you want a city as war payment you must ask for it at end war diplomatic point.
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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:14
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so, uberkrux, is there any point to allying in your mind?
The point of an alliance, in my mind, has always been for a pair of civs to protect eachother from other nations. And yes, friends protect each other. If the only way for england and germany to stay independent from france is for them to ally, and then england refuses to give back hamburg, their alliance goes poof. and then france takes over. Silly way for things to turn out.
What always annoyed me in civ 2 was that i could be friends with a civ for three thousand years, give them tech, protect them in war, and then for no apperent reason they cancel our alliance and sneak attack me. Huh. Firaxis ought to program grattitude in or something.
Oh, and Uberkrux, do you play diplomacy? I think it would fit your playing style indeed.
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In a game I would used the treaty only to benefit my nation and would if necessary turn on a allied or friend in split second. It is a game only, not life.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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What about allies that are more powerful than you and lose cities due to stupidility or the one turn rail raid. Would you risk it and not give back the city UberKruX?
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Minimus
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Brussels
Jun 2001 time: 05:14
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Correct me if I am wrong, but wouldn't it be possible for one to reach a very favorable agreement to give back a liberated city ? I had no opportunity (if anybody outside of the dev team had) to play Civ3, but I believe that one could get better deal terms than prewar ones if one has something significant to barter for. For instance, you had a 50 gold per turn for oil deal, it could become a 1 gold per turn for petroleum if a city is given back.
Just my .02$
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