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SuperSneak
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In the land of the one-eyed
Jun 2000 time: 21:12
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quote:

Originally posted by DaveV on 06-21-2000 03:42 PM
How are you establishing your "far flung" cities? If you're marching a settler a long distance to plop down a city, you're probably wasting time that could be spent generating shields and arrows. On the other hand, it can be very handy to have a hut city expand into a cluster of cities which can launch a surprise attack.
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(Sorry if I didn't get the quote right)
DaveV: I see what you are saying...the AI seems pretty stupid sometimes, so I knew I would have a lot more to worry about with a human opponent...I just wanted to know what the concensus was so I could rank (thanks for the rankings too!) and strategize.
Most of my distant cities are born out of huts, but I wonder if I am wandering too far from my base cluster? I like to look around a lot early on, maybe a bad idea....If everyone stays in the one original area, that extra settler wandering around will cost me dearly...or, does the added advantage of "advanced tribe" discovery balance out in the end, considering my ability to recover from attacks since I would never lose everything at once?
I still think it gives a military advantage to have "bases" in various places.
Micromanagement seems to be a common theme, however. If that is what is required in MP, I don't think it will work for me...I'm just not wired that way! I'd go nuts...but maybe those long turns are what would allow it...what else would I have to do?
Maybe I should join an Aussie game....?
Seems like they have a good time talking smack between moves!!!Especially that equine fellow.... 
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Bring it!
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