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Rocket48
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Atwood IN
Jun 2001 time: 05:14
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quote: Originally posted by Juggler
Have you tryed talking with the enemy's leader yet?
You can force him to expell his units from your territory. |
Well it seems like that's not what the AI is doing to me. I may or may not acquiese in removing the troops. But Boom the troops are expelled. Have you seen that? I guess I just don't know how the "BOOT" unit action icon works on the units screen from city view. Any clues?
Last edited by Rocket48 on 11-06-2001 at 19:27
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Rocket48
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Atwood IN
Jun 2001 time: 05:14
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I don't think so. Tell me what does the "BOOT" icon do under the "Units" tab in the City screen? It says "Expel Unit" I assume that means an adjacent or near enemy unit.
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Rocket48
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Atwood IN
Jun 2001 time: 05:14
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A yes. Thanks for getting the correct problem. I thought I was in CTP.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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SG is correct, as usual; boats only go home at alliance-ending time. However, EST is right about land units intruding on other civ's territory also being removed. Thus, if the Egyptians object and you withdraw, troops in Persian and Indian territory also withdraw (provided you are not at war with them), and some of those states move after the request. There goes your bottleneck, irrespective of the fact that it wasn't that civ that asked you to move. On occasion, I've had troops next to cities of civs I was at war with get moved to friendly cities. Quelle irritating! This is clearly a glitch. (First time it happened, I thought the troops had disappeared -- the program left two entrenched infantry but removed two artillery an two cavalry. ACK! However, as the move progressed, up they popped -- on an ISLAND about 5 squares away. Cost me 4 moves to recover from that.)
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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