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Hawkx9 is offline Hawkx9
Chieftain
Moorhead, MN, US
Jun 2000
time: 05:12
Question  Old Post 23-06-2000 05:39
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#1 Report this post to a moderator
Unhappiness caused by city number...? Support Apolyton or Terrorists Win

Could someone give me a quick rundown of the unhappiness caused by city number? Is it 6 in Despotism before any extra unhappiness, 12 in Monarchy, and none for higher gov'ts? This seems to ring a bell but I'm not sure. I assume every level lower than diety adds +1 to the number...?

Thanks.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 23-06-2000 13:27 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

I can't offhand recall the exact numbers ... and doubtless someone else will leap in to provide them - but there is a factor for map size - the larger the map the more cities you can have before they start going pear-shaped.

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 23-06-2000 16:01
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#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Here's an attempt at a table:

_____________Deity___Emperor___King____Prince____W
arlord____Chief
Despotism/ _____4________6_______8_______10________12_______1
4
Anarchy
Monarchy______6________9_______12______15________1
8_______21
Republic_______8________12______16______20________
24_______28
Democracy_____10_______15______20______25________3
0_______35
Communism/ ____255______255_____255_____255_______255______25
5
Fundamentalism

Each time you exceed a multiple of the magic number, your happiness calculation goes up one difficulty level in some cities. For Deity+1, the first citizen is unhappy; for Deity+2, you will have a very unhappy citizen.

These numbers are for a small map; I think there may be a bonus for larger maps.

Edited to add Communism/Fundamentalism row.
[This message has been edited by DaveV (edited June 23, 2000).]

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 23-06-2000 16:42
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Suffering from ads?

Didn't know that, about size of map I mean. Currently very relevant to me too. I played almost exclusively on large maps for quite a long time recently but last two or three games all on small maps because I'm working on butt kicking. (BLOODY hard to wean myself. All that great defensive terrain).

Anyway I've had more problems adjusting than I can readily explain and some unnoticed unhapiness factors may be a part explanation. (I've already sussed the contribution of some of the trade differences).

I wonder if anyone has the corresponding figures for large maps?

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 23-06-2000 17:09
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EST - I have limited experience with larger maps, but I think you can add +2 to every number in the table for a medium map, and +4 for a large map. I think this bonus is based on the smaller of the X and Y dimensions, since I didn't see any bonus on a 40x250 map.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:12
Lightbulb  Old Post 23-06-2000 18:59
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Full PM-box? Change here!

There is a line in RULES.TXT that controls the appearance of the first unhappy citizen; it provides a base number that is then modified by other factors. I think the number was fourteen, and playing 'King' in Monarchy on a huge map (70x142), that seemed to be the number I hit.

there is also a line that controls unhappiness based on city size--I think that one is set to six or seven.

Question for the real (deity) vets: in your experience, is the AI shackled by the same unhappiness problems?


------------------
The Mad Monk

"The capacity of a grass leaf to grow from the sheath
at its base is a useful adaptation to herbivore grazing.
It has also resulted, over the eons, in the piteous
spectacle of thousands of hominids vibrating behind
their lawnmowers from spring to fall."

-Someone's AP Biology Textbook

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 23-06-2000 19:13
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Support Apolyton, buy Call to Power 2

Mad Monk - the AIs' happiness corresponds to that of a human playing at King difficulty (regardless of what difficulty the human player(s) select).

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