Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Customized Worlds...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sortub is offline Sortub
Chieftain
Austin, TX
Apr 2000
time: 05:12
Question  Old Post 18-06-2000 06:12
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Customized Worlds... Increase Your PM Length

The thread about exploring units made me wonder: What are your favorite attributes in customized worlds? Just as a matter of taste, I prefer a large, young world characterized by grasslands and archaepelagos or their converse, large continents. I know it is big, but I like having that room to explore.

On a related note, do you fancy any of the "premade world" maps that come with CivII MGE?

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:12
Post  Old Post 19-06-2000 22:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

I really like the three world maps that comes with MGE. Here at Apolyton, there are hundreds of custom maps to download. My favorites are b_dawn.mp (an accurate, large map of the US) and nystate.mp ( ).

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
  Old Post 19-06-2000 22:54 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Gee, I wonder why you like those maps???

--
For early conquest dry, cool, large landmass, continental, young worlds seem to work well. While for OCC small archipeligo worlds give you choke points.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 20-06-2000 05:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

I like micro worlds(25x40). You get some very difficult terrain with lots of mountains.

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:12
Post  Old Post 20-06-2000 15:43
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

geofelt: And how often do you get two gold mountains within a city pattern? I think that it was rah who said it was quite common in your sort of favorite world.

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 22-06-2000 09:32
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

I've been using Customize Worlds lately to see what kind of results I get and how much easier or more difficult it is to win. I usually go for wet and cool worlds so that I can build on rivers and play my favorite type of game - the race to AC. However, I started a game last night on a large, dry, warm, mostly continent world and was not able to get any early city sites that would support a SCC. For me, this type of world is more difficult.

What is everyone's opinion on the most difficult type of customized world?

------------------
Proud Warrior of the O.W.L. Alliance

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 22-06-2000 13:07 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

Bohlen - I think you answered your own question when you said that 'for you' this was most difficult. As just about every thread here indicates there are as many 'favourite strategies' as there are posters and each of those will have associated most favoured or otherwise terrains. SG2 would have difficulty manoeuvring his fleet of super ironclads on a map of Arrakis etc...

___________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Edit: corrected typos
[This message has been edited by Scouse Gits (edited June 22, 2000).]

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 22-06-2000 18:25
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

SG1: OK, then. What is the most difficult customized world type for you and your style of play? I'm asking this to the group as well.

------------------
Proud Warrior of the O.W.L. Alliance

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:12
Post  Old Post 22-06-2000 18:51
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

Hmm, I used to think that a map like the mediteranean map (large, 100% grassland except for a few sea spaces) would have been ideal for me - I like to expand and grow quickly, and love my army corps of engineers on this type of terain. You can build railroads half way across the world in 1 turn if they all concentrate on the task (well, provided you believe in engineers like some believe in caravans ) Anyway, after playing on that world a couple times, I've come to appreciate the problems in that world - its darn hard to irrigate for example. Every time i tried a world I thought I would really like, i discovered the hidden problems, and every time i tried a world I thought i would have problems with, i found all sorts of redeeming qualities. I still have yet to get away from the large, expanding civs, so at this point, a small world would probably be the toughest for me to play. I'm sure though once i try it, I'll find something neat about it too though - kind of like MP, changing your custimized worlds is all about adaptation

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:12
Post  Old Post 22-06-2000 19:52
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

I like the "flat world" option. It creates interesting problems, and it also makes it a lot easier to use the map in upper right corner of the screen to find where you are. Try it, you might like it; it's hard to describe the ways it feels diffferent.

I like a "young" world, with the terrain types all mixed up. I suspect that dealing with abnormal terrain is easier for me than for the AI.

- toby


------------------
toby robison
criticalpaths@mindspring.com

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 23-06-2000 17:14
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

SCG: I used to think the same thing about small maps, but after playing on them a few times, warfare becomes just to easy, especially after Chivalry. I've never played a space race game on a small map because I just can't resist bashing heads when given the chance, but I'm sure that type of game is more difficult on young, small worlds.

tobyr: Good point about the AI having more of a problem than the player on abnormal terrain. I tend to stay away from young worlds, but I'll have to give it a shot soon. Same goes for flat maps.

------------------
Proud Warrior of the O.W.L. Alliance

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:12
Post  Old Post 23-06-2000 19:07
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I like to play on huge, mixed land dominant young worlds. I like young worlds because they look more 'natural' to me. Mountains and hills should be clustered; primeval forests should be continent-spanning...
[This message has been edited by The Mad Monk (edited June 23, 2000).]

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 24-06-2000 09:02 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

I prefer small to medium sized worlds with lots of islands. I never build much of a navy but I love spreading out over a serveral islands. It make me feel secure knowing that my whole empire can't be attacked by one group of attackers. I also like old, cold, dry worlds.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (90.33% PHP - 9.67% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net