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JPetroski
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Look for medieval scenarios, especially ones regarding the turks or that area... I don't recall what the name of a scenario I'm thinking of, but there is one that recounts the Byzantine Empire that had some nice wall graphics I believe...
Your best bet is to look into other scenarios, hope this helps.
JP
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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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Petrosky,
If you can name the scenario that you have in mind it may help, otherwise no scenarion I have seen has what I want.
Naldur,
Its going to be much more tactical (that is minute in scope) than what you think. I need walls as a terrain, will have huts, gardens, abbies, churches, fertile fields, blacksmiths, etc. I have been thinking of making the attacker have siege engineers who can build siege weapons (aka cities that can build projectiles only). Unfortunatly they'd be able to plant crops and build roads... Hmmm, can't wait till civ 3 comes out.
I'll probably do invisible forts across most of the maps, except in passes where one can trap and slaughter mass numbers of misguided troops...
So anyone know of good wall (preferably isometric) graphics? I can always make my own, but hey, why go through the uneeded effort? Mabey I'm just lazy 
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JPetroski
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Have you tried Markus Eklund's "The Turks"? It has some wall and tower graphics... It wasn't exactly the same scenario that I was thinking about, but the only one on my hard-drive that has walls at the moment.
Another thought is Harlan Thompson's "Mongols". It has a few other wall graphics.
If all else fails, why not look into Harlan Thompson's "Ancient Units" collection?
I believe that all three of these pieces can be downloaded at the Apolyton-hosted Civilization Scenario Collection, but I am not sure. I know that Mongols can be.
As for your settler/irrigation & road problem - Just rename irrigation and food to something else... Nemo used "fuel" for 2nd Front, just find something else that works for this scenario... Who knows? Maybe you could have it be "ammo", and have the projectiles also be settler units which require massive amounts of food to maintain? You could solve the problem of the siege engineers requireing the same amount of food by having them come through events only with "none" as their city....
Just a few thoughts, hope they help,
JP
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Kull

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El Paso, TX USA
Mar 1999 time: 22:14
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For contiguous walls that you can "draw" using the map editor, take a look at my "Odyssey" scenario, specifically the "Terr-2-3.bmp" file. There's also lots of useful "interior-type" terrains available in the "Terr-1-3.bmp" filel (tiled floors, fire pits, doors, potted plants, weapons racks, etc.) The scenario can be found here:
http://members.nbci.com/kull1/scena...yssey/index.htm
If you can spare 2-4 hours, it should be easy to complete the quest (there's even a hint file to get you through the dicey parts). And since the last section is entirely tactical, you might get some useful ideas for your own scenario.
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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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quote: Originally posted by Kull
For contiguous walls that you can "draw" using the map editor, take a look at my "Odyssey" scenario, specifically the "Terr-2-3.bmp" file. There's also lots of useful "interior-type" terrains available in the "Terr-1-3.bmp" filel (tiled floors, fire pits, doors, potted plants, weapons racks, etc.) The scenario can be found here:
http://members.nbci.com/kull1/scena...yssey/index.htm
If you can spare 2-4 hours, it should be easy to complete the quest (there's even a hint file to get you through the dicey parts). And since the last section is entirely tactical, you might get some useful ideas for your own scenario. |
Thanks for the help guys, I'll check the stuff out.
Petroski,
No, I need the food. It shall be a possibility to starve out the defenders if one plays their cards right. Not to mention I want the humans to be able to play the defender too, though probably only in a MP version now that I think of it. I was just worried that enemy siege engineers would start doing stuff its not supposed to do.
Ioanes
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