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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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I think there was another thread on this topic, but I couldn't find it. These rankings are biased toward the early game, when you're in despotism, but some consideration is given to the later game. Anyway, here's the argument starter: 
City site (goal is 1. food, 2. shields, 3. trade):
1. Rivered grassland
2. Rivered plains
3. Rivered buffalo
4. Rivered pheasant
5. Buffalo
6. Grassland
7. Plains
8. Wine
9. Spice
10. Furs
11. Wheat/Oaisis
1st worker square (goal is 1. food 2. shields 3. trade):
1. Whales
2. Rivered wheat/oasis
3. Rivered shield grassland
3. Rivered pheasant
4. Pheasant
5. Wheat/oasis
6. Shield grassland
2nd worker square (goal is 1. shields 2. trade 3. food):
1. Whales
2. Silk
3. Peat
4. Iron/Oil
5. Buffalo
4. Forest/Coal
After your city grows to size 2, switch both workers to a "second worker" square, if possible.
I rate special squares relatively low for the city square because it means you won't be able to work any other special squares. I won't put my first worker on a square that produces high food/trade but no shields (e.g. spice, fruit, fish). The AI loves these squares, so you need to rearrange your workers every time the city grows.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I have an excel spread sheet at home listing the resources produced by different city squares, depending on its terrain. Checked both under despo and monarchy.
I'll post it when I have the time (sometime this week end).
Carolus
[This message has been edited by Carolus Rex (edited June 16, 2000).]
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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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And how often Rah do you get a gold on a river? Its like having four whales- very nice, but the odds are incredible.
Anyhow, I like to build on top of a corn terrain [if I can] with some special nearby, preferably pheasant or silk [or whales]. I have been known to build on top of spice [and yes, on rivered spice] but a rivered gold is something I have yet to see.
------------------
Elizer R. McGreen
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jpk
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Minneapolis
Feb 1999 time: 05:12
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I like to have as many specials as possible for my capitol. In general I try to get several specials for a city. When there is an isolated special I will build on top of it. Spice is really nice. In the early game buffalo are nice too. If you build a barracks in that city it will rapidly supply veteran phlanxes for your empire.
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I'm always on the lookout for a five special pattern, but haven't found one yet.
Baring that, my favourite site would be grassland for the city centre and 2 whales/2 wine. Oh, and rivers, lots of rivers...
(By the way, I just changed my username from Tom DeMille )
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Ming
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I think another reason why many people aren't listing food specials is that many of us play 2x production in MP now. In single production, food is far more crucial for growing your cities. In double prodution, food becomes an after thought. Heck, you can build on a mountain gold sqaure and not even worry about food.
With 2x pro, trade squares become far more important, since you usually have enough food and production to survive.
But no matter what I'm playing, give me those whales... food, production, science, and once you have it, nobody can take the square away from you (unless you do something stupid)
There is nothing worse in a MP game then when somebody sneaks a settler up on you and drops a new city on a special one of your cities is using, or drops a couple of vet pikeman on your gold square!
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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In my present game (SP) I have one city which includes two whales and a fish. It also has numerous hills, and a few plain/grassland squares. Needless to say, this city is doing quite well.
Jim W
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I like to found a city on a grassland river. It allows an adequate defence with a phalanx. Another favorite is a wine hill, If I can get a settler to start mining it first.
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