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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Multiplayer: no start techs, kick player, simultaneous movement
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Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:14
  Old Post 12-06-2001 05:16 Visit Alexander's Horse's homepage!
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#1 Report this post to a moderator
Multiplayer: no start techs, kick player, simultaneous movement Suffering from ads?

I'd like to remind Firaxis of these issues: Please, Please think of the multiplayers

No start techs:

In multiplayers games if a player gets a start tech they get a huge advantage and players usually restart. Yesterday we had to restart 5 times. I've seen over 10 restarts before play could underway.

Kick Player

Sometimes the game hangs because a player loses connection but the comp thinks they are still playing. Other times people just fall asleep or get called away. A player fell asleep in a big game last weekend. It caused major hassle because there 5 players. If there was an option for the host to remove a player, but not their civ, that problem would be solved.

Simultaneous Movement

Should be an option. Its the most popular way to play since we found out how to modify our civ file in the windows folder and make it happen. Simult for movement, turnbased for war would be even better.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 12-06-2001 06:56 Visit Inverse Icarus's homepage!
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

yes, administrative functions would be a nice addition.

or if you want to be stupid democrats about it, voting could work i guess.

but i always hated voting compared to a single admin, or an eleite group of admins.

people cant rule themselves.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:14
Exclamation  Old Post 12-06-2001 07:41 Visit Alexander's Horse's homepage!
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#3 Report this post to a moderator
Think of multiplayers when setting wonder parameters too! Increase Your PM Length

I forgot to mention wonders - Eiffel Tower and the UN are useless in Multiplayer games. The Oracle is never built because it expires way too early.

Nice if you could have 4 or 5 happy wonders with long life on DIFFERENT research paths so not every human player was researching to the Chapel from the start of play, which is what happens now unless you get Hanging Gardens. The happy wonders dominate play at the higher difficulty levels.

If you aren't having fundy govt (Damn!!!), why not a wonder or 2 that give fundy like benefits? Just a thought.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 13-06-2001 02:00 Visit KrazyHorse's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Fundamentalism was too powerful. Once you had all of your techs and were going for a conquest victory, it would be stupid not to put yourself in fundamentalism. Good riddance.

Warlord!

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 13-06-2001 02:02 Visit Inverse Icarus's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

having fundamentalism and still pulling off 3 turn advances?

give it up for KruX.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:14
Exclamation  Old Post 13-06-2001 11:21 Visit Alexander's Horse's homepage!
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#6 Report this post to a moderator
Fundy rules! Support Apolyton, buy GURPS/ Alpha Centauri

I should have mentioned: civ in a window! Please! Please! Please!

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