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Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:14
  Old Post 12-06-2001 05:47 Visit Dan Magaha FIRAXIS's homepage!
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#1 Report this post to a moderator
Boom Support Apolyton buy from Amazon

Server has been rebanged.

Here are the particulars:

4000 sectors
Terran colonists: 2500 per day
Max ports 1600, starting ports ~1200
Alien traders ON
Ferrengi OFF
Photons ON

max 3 people per corp


400 turns per day
200 minutes per day
triple elimination: 3 deaths & you're out.
inactive players booted after 7 days

This game will allow new players for 14 days, after which it will become closed, this will help prevent multiple accounts and will also keep people from rejoining after being eliminated.


Winner is the last man (or corporation) standing.

The only other rule I'm going to enforce is that there are to be no alter-egos. If I catch anyone doing this you'll be ejected and banned. I don't really have the time to enforce a "no backstab" rule so I'll leave it up to you guys to internally police each other and enforce your own code of honor =)

Have fun. As I get time I'm hoping to add some scripts to the server to keep track of how everyone is doing. Here's to a fair, fun tournament game. May the best trader win.

As always, let me know ASAP if these settings are not satisfactory and I'll see what I can do to rectify things.


Dan

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:14
  Old Post 12-06-2001 11:47 Visit aeturneus's homepage!
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Couple questions:

what is the port regen rate?

what is the dead end percentage?

Thanks for rebanging!

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:14
  Old Post 12-06-2001 13:06 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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thanks Dan!

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
  Old Post 12-06-2001 20:32
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Avatar Enlargement: We've got the solution

Two things --

1) Thanks, Dan, for all of the time and work that you have put into keeping this game going for us (and going, and going, ...)

2) Is the game currently down? I cannot connect, and the script
showing the leaders is still dated from the 8th.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:14
  Old Post 12-06-2001 20:45 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by burbel
Two things --

1) Thanks, Dan, for all of the time and work that you have put into keeping this game going for us (and going, and going, ...)

2) Is the game currently down? I cannot connect, and the script
showing the leaders is still dated from the 8th.



Server is back up now, hopefully my new script will put the server back up if it's down at any time.

The "leaders" script won't reset until someone views scores from inside the game. A file is written out whenever someone views scores, and that's what drives the leaders script.

PS, in answer to earlier questions, I can't remember off-hand what the port regen rate is but I bumped it a bit from the default.

One-way warps were set to 7%.



Dan

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
  Old Post 12-06-2001 21:04
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Perfect, and thanks again, Dan!

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:14
  Old Post 12-06-2001 22:11 Visit aeturneus's homepage!
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Tired of ads?

oops... even with the extended time limit, there's no accounting for stupidity

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
  Old Post 12-06-2001 22:21
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Browse Apolyton AD-FREE

Oh, dilemna dilemna. Should I spend some of my hard earned cash to get a frag in, or let it slide? Well, in this case, I think I'll let it slide -- no need to get bad karma (yet!)

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:14
  Old Post 12-06-2001 22:26 Visit aeturneus's homepage!
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Thanks burbel, I hope the others that run across my poor carcass will be as considerate. I had enough turns but I didn't realize it would take more than 30 seconds my bad

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:14
  Old Post 13-06-2001 05:13 Visit aeturneus's homepage!
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Tired of ads?

The leaders script doesn't seem to be working; I have viewed traders within the game, looked at the high scores etc. and the script hasn't updated.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:14
  Old Post 13-06-2001 05:49
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These settings make it VERY difficult to try and go evil. From my experience last game and my reading on the net there are a number of settings that are important to evils.

Turns per day: more is better, most guides assume 800-1000 when assessing evil equality. Our game 400.

Photons: Evils prefer none. Our game on.

Steal/Rob %: lower is better most guides assume 50%. Our game 100%.

Now I realize the turns are probably low due to server concerns and photons are enabled by popular demand, but if you could lower the %'s that might encourage some people (including me) to go evil so everybody isn't good!

Other than that everything is cool, thanks Dan.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
  Old Post 13-06-2001 06:06
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Hmm, if that's true (about lower being better), then I guess a case can be made for changing it (since we do want this to be a reasonably balanced game). Besides, it will be really hard to get my ISS if there is no one to post a reward against!

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:14
  Old Post 13-06-2001 06:37 Visit Dan Magaha FIRAXIS's homepage!
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Increase the size of your Attachments

quote:
Originally posted by aeturneus
The leaders script doesn't seem to be working; I have viewed traders within the game, looked at the high scores etc. and the script hasn't updated.


Fixed.


Dan

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:14
  Old Post 13-06-2001 06:38 Visit Dan Magaha FIRAXIS's homepage!
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#14 Report this post to a moderator
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quote:
Originally posted by Garth Vader
These settings make it VERY difficult to try and go evil. From my experience last game and my reading on the net there are a number of settings that are important to evils.

Turns per day: more is better, most guides assume 800-1000 when assessing evil equality. Our game 400.

Photons: Evils prefer none. Our game on.

Steal/Rob %: lower is better most guides assume 50%. Our game 100%.

Now I realize the turns are probably low due to server concerns and photons are enabled by popular demand, but if you could lower the %'s that might encourage some people (including me) to go evil so everybody isn't good!

Other than that everything is cool, thanks Dan.


Lowered the steal/rob to 70% for now.


Dan

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:14
Smile  Old Post 14-06-2001 03:37
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Yahooooooo! The settings are great. and the rebang was definitely the right time. Yay!!!

Last edited by Solarwind on 19-06-2001 at 04:43

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
Exclamation  Old Post 16-06-2001 08:56
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Help yourself to an AD-FREE life

Dan,

Please check the thread "Illegals reporting thread" periodically and disable any character reported. Thanks.

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:14
Angry  Old Post 19-06-2001 04:43
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Screeeech!!!! I've just come from a hard days work of SSMing. I declare that we DEFINITELY need more turns, 400 is way to little if you are trying to make a million dollar profit in one day. I say we knock the turns up to 800, so that us evils can murder the goody-goodies while you are sleeping at stardock with over a thousand experience.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:14
  Old Post 19-06-2001 20:02
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That's why I lobbyed for an improvement in the steal ratio. I expect that the turns are limited by server concerns. Although it would benefit me as well I am not sure I want more turns. I have only so much time!

You need to be SSTing to make a mil in a day.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:14
  Old Post 20-06-2001 01:30
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Tired of ads?

Well, I would think that we have plenty of turns as it is;
yes, if we had more you guys could make more $$$ by
SST/SSM, but we goodie-goodies could make more from
pair trading.

As long as well all get 400 turns, I think things will be fine!
Now, if I can just pay attention and stop running out of turns
*almost* to the Stardock!

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:14
  Old Post 20-06-2001 02:21
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Well evils get more benefit out of more turns. When you are good you have to keep moving to new ports. Evils steal and sell the same holds so you can run the same two ports until you bust.

The real turn sink is in getting your transport ships to your ports and then back out again. Even with Twarp towing it can take 100+ turns just to set yourself up and take everything away, more if you bust a few times and have to get more holds. This is a fixed turn cost it's about the same on 400 or 800 turns a day, so any extra turns are all profit for evils

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